Hello Robert,

> I've been comparing the texture setup up code in both VPB and
> osgTerrain and found that VPB uses CLAMP_TO_EDGE while
> osgTerrain::GeometryTechnique itself just used defaults.  I've changed
> osgTerrain::GeometryTechnqiue to use CLAMP_TO_EDGE, testing under
> linux doesn't show any difference, but there is a chance that it might
> change things under Windows.  The change is now checked in.

Just updated OSG from SVN to get the changes to osgTerrain::GeometryTechnique,
recompiled, and regenerated the terrain, and it's fixed. No more black lines.
Thanks Robert.

I don't think there are any other issues right now, unless you want me to
download some other data set and do some tests on it... The next step seems to
be documenting and testing the distributed database generation.

Thanks for your help,

J-S
--
______________________________________________________
Jean-Sebastien Guay     [EMAIL PROTECTED]
                        http://whitestar02.webhop.org/
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