NVIDIA drivers have a control for default texture clamping. I know this used to default to the CLAMP_TO_EDGE, and if you wanted OpenGL spec-compliant behavior, you had to manually change it to CLAMP_TO_BORDER.
I wonder if this is the cause of the black lines issue? CLAMP_TO_BORDER with full 0 to 1 texture coordinates and no border specified in the texture, that would cause a black edge where the texture tiles meet... If this is the case, proper use of the texture border would eliminate the problem. Paul Martz Skew Matrix Software LLC http://www.skew-matrix.com 303 859 9466 > -----Original Message----- > From: [EMAIL PROTECTED] > [mailto:[EMAIL PROTECTED] On Behalf > Of Jean-Christophe Lombardo > Sent: Wednesday, January 16, 2008 6:13 AM > To: OpenSceneGraph Users > Subject: Re: [osg-users] VPB in SVN > > Just to go a little further on this black contour problem: > I've transfered my scene generated on linux side to windows, > and the black contour appears... > > Is there any difference in the default texture parameters > between linux and windows ? > > Thanks > > jcl > > > > > > ************************************************************** > ********************** > This footnote confirms that this email message has been > scanned by PineApp Mail-SeCure for the presence of malicious > code, vandals & computer viruses. > ************************************************************** > ********************** > > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-opensce negraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

