NVIDIA drivers have a control for default texture clamping. I know this used
to default to the CLAMP_TO_EDGE, and if you wanted OpenGL spec-compliant
behavior, you had to manually change it to CLAMP_TO_BORDER.

I wonder if this is the cause of the black lines issue? CLAMP_TO_BORDER with
full 0 to 1 texture coordinates and no border specified in the texture, that
would cause a black edge where the texture tiles meet... If this is the
case, proper use of the texture border would eliminate the problem.

Paul Martz
Skew Matrix Software LLC
http://www.skew-matrix.com
303 859 9466



> -----Original Message-----
> From: [EMAIL PROTECTED] 
> [mailto:[EMAIL PROTECTED] On Behalf 
> Of Jean-Christophe Lombardo
> Sent: Wednesday, January 16, 2008 6:13 AM
> To: OpenSceneGraph Users
> Subject: Re: [osg-users] VPB in SVN
> 
> Just to go a little further on this black contour problem:
> I've transfered my scene generated on linux side to windows, 
> and the black contour appears...
> 
> Is there any difference in the default texture parameters 
> between linux and windows ?
> 
> Thanks
> 
> jcl
> 
> 
> 
>  
>  
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