Hi,
You should try OSG.NET project, but the project does not contains every 
feature OSG could provide. A much better solution will be use of 
C++/CLI, this language can create mix native C++ and managed code. The 
main C# UI design benefit is also contained in C++/CLI. I have use 
C++/CLI to integrate OSG and .NET, very well, you should try it. But the 
plain will be the much lower compile speed due to lots of inline code of 
OSG.

sherman wilcox wrote:
> I've read a few posts and I'm a bit fuzzy on the subject. I have an
> OSG app wrapped up in a C++ library. Now I need a UI. I can attach
> this and drive this libarary from a console app, MFC GUI, or even the
> standard Windows API, etc. - All in C++. However, I'm considering
> using C#. I've heard lots of good things about C# from a UI
> development perspective. From an OSG/C# point of view - there seems to
> be lots of pain.
>
> I'm not a C# developer - it's all Greek to me - so what I'm imagining
> may not be practical in reality hence this post. Is it possible to
> link in my OSG app wrapped up in a C++ blanket and use my own API from
> with a C# GUI? Is it painful? What would I lose by going this route?
> Is possible that at some point I won't be able to take advantage of
> some latest OSG feature due to some unforeseen incapability? My
> current UIs (I'm thinking of one MFC UI in particular) don't really
> interact with the OSG - that's all handled by my own C++ API. I'm just
> not sure how well all this would glue together using C#.
>
> Can some of the veterans comment?
>
>   

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