Hi Glenn, We're using c# and OSG as well, but we're using hand crafted wrappers that attempt to expose all of the OSG functionality to C# (like the osgDotNet wrappers). This works well for the most part, but I often feel that sometimes it is more complicated than it is worth. I've also written a simple OSG control that binds an osgViewer to a window in C++/CLI like you mentioned, and it actually is surprisingly simple.
When you write your applications that use OSG and C#, how is your application architecture typically set up? Do you just maintain a thin layer of C++/CLI code that deals with OSG? Just curious to get your opinion and learn something from your experience:) Thanks! Jason On Feb 16, 2008 11:16 PM, Glenn Waldron <[EMAIL PROTECTED]> wrote: > Sherman, > I'll vouch for it ... I've written dozens of apps using C++/CLI and OSG > and it works great. It is very convenient to be able to mix managed and > unmanaged code virtually at will (there are a few restrictions) as the > interop is handled transparently by the CLR. Plus with .NET 2.0, it's > simple to write an OSG .NET Control in a C++/CLI assembly, and then use it > in all your C# UI code. > -gw > > -- > Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : 703-652-4791 > > > On Feb 16, 2008 10:10 PM, sherman wilcox <[EMAIL PROTECTED]> wrote: > > > Ok - so it sounds as if using C# with OSG is bad idea. Sounds possible > > - just painful. On the plus side I hear (on occasion) good things said > > about C++/CLI. Can anyone else comment on their experience using OSG > > and C++/CLI? > > > > On Feb 14, 2008 10:48 AM, hesicong2006 <[EMAIL PROTECTED]> wrote: > > > Hi, > > > You should try OSG.NET project, but the project does not contains > > every > > > feature OSG could provide. A much better solution will be use of > > > C++/CLI, this language can create mix native C++ and managed code. The > > > main C# UI design benefit is also contained in C++/CLI. I have use > > > C++/CLI to integrate OSG and .NET, very well, you should try it. But > > the > > > plain will be the much lower compile speed due to lots of inline code > > of > > > OSG. > > > > > > > > > sherman wilcox wrote: > > > > I've read a few posts and I'm a bit fuzzy on the subject. I have an > > > > OSG app wrapped up in a C++ library. Now I need a UI. I can attach > > > > this and drive this libarary from a console app, MFC GUI, or even > > the > > > > standard Windows API, etc. - All in C++. However, I'm considering > > > > using C#. I've heard lots of good things about C# from a UI > > > > development perspective. From an OSG/C# point of view - there seems > > to > > > > be lots of pain. > > > > > > > > I'm not a C# developer - it's all Greek to me - so what I'm > > imagining > > > > may not be practical in reality hence this post. Is it possible to > > > > link in my OSG app wrapped up in a C++ blanket and use my own API > > from > > > > with a C# GUI? Is it painful? What would I lose by going this route? > > > > Is possible that at some point I won't be able to take advantage of > > > > some latest OSG feature due to some unforeseen incapability? My > > > > current UIs (I'm thinking of one MFC UI in particular) don't really > > > > interact with the OSG - that's all handled by my own C++ API. I'm > > just > > > > not sure how well all this would glue together using C#. > > > > > > > > Can some of the veterans comment? > > > > > > > > > > > > > > > > > _______________________________________________ > > > osg-users mailing list > > > osg-users@lists.openscenegraph.org > > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > _______________________________________________ > > osg-users mailing list > > osg-users@lists.openscenegraph.org > > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > > > > _______________________________________________ > osg-users mailing list > osg-users@lists.openscenegraph.org > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >
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