Hi Paul,

When you say Multiple Nodes what exactly do you mean...  Do you simply
mean a compute by Node, or graphics card or an osg::Node object in the
scene graph...

osgViewer does support multiple threaded, multiple displays on a
single machine.  It doesn't directly support a cluster of machines,
one needs to implement this at the application level.

Robert.

On Mon, Feb 11, 2008 at 4:21 AM, Paul Pocock
<[EMAIL PROTECTED]> wrote:
> Hi,
>   I need to be able to run OpenSceneGraph on Multiple Nodes and was
>  wondering if OSG 2.X is able to handle a multi-channel (Gen locked)
>  setup?  - or does a whole lot of synchronization software have to be
>  written for it?
>
>  Regards
>
>
>
>
>
>
>
>
>
>
>
>  IMPORTANT: This email remains the property of the Australian Defence 
> Organisation and is subject to the jurisdiction of section 70 of the CRIMES 
> ACT 1914.  If you have received this email in error, you are requested to 
> contact the sender and delete the email.
>
>
>  _______________________________________________
>  osg-users mailing list
>  [email protected]
>  http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to