Hi Paul, When you say Multiple Nodes what exactly do you mean... Do you simply mean a compute by Node, or graphics card or an osg::Node object in the scene graph...
osgViewer does support multiple threaded, multiple displays on a single machine. It doesn't directly support a cluster of machines, one needs to implement this at the application level. Robert. On Mon, Feb 11, 2008 at 4:21 AM, Paul Pocock <[EMAIL PROTECTED]> wrote: > Hi, > I need to be able to run OpenSceneGraph on Multiple Nodes and was > wondering if OSG 2.X is able to handle a multi-channel (Gen locked) > setup? - or does a whole lot of synchronization software have to be > written for it? > > Regards > > > > > > > > > > > > IMPORTANT: This email remains the property of the Australian Defence > Organisation and is subject to the jurisdiction of section 70 of the CRIMES > ACT 1914. If you have received this email in error, you are requested to > contact the sender and delete the email. > > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

