I worked with it when I was with Northrop Grumman about 2.5 yrs ago. They were running ArcGlobe, Nasa WorldWind or similar and they pushed it out to 20 dual core machines with what were modern graphics cards at the time and if I remember correctly the bottle neck was pci bus speed because of how much info was being pushed out through the network cards on the master.
I dont remember the exact stats, but they got pretty decent framerates with
arcglobe. Its not particularly hard to set up. But it was a bit of a pain to
tune unless you are already familiar most of the concepts. If you already have
nodes to test on, it might be worth a trial run to see if it might be
appropriate for your application.
Andy
-----Original Message-----
From: [EMAIL PROTECTED] on behalf of Paul Pocock
Sent: Mon 2/18/2008 5:42 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] Multi-Node?
How does Chromium stack up ? Its based on WireGl I believe and from what
I've heard isn't the fastest API out there - If your forwarding calls
every frame and rendering large databases in real-time wouldn't it be a
pretty heavy load on your system?....
On Tue, 2008-02-19 at 07:29 +1100, Somerville, Andrew wrote:
> Hey Paul,
>
> You might want to checkout Chromium. It can take the place of the
> OpenGL library and pipe the rendering to multiple machines without
> changing your osg code.
>
> http://en.wikipedia.org/wiki/Chromium_(software)
>
> Andy
>
>
> -----Original Message-----
> From: [EMAIL PROTECTED] on behalf of Tanja &
> Paul
> Sent: Sat 2/16/2008 6:26 PM
> To: OpenSceneGraph Users
> Subject: [SPAM] Re: [osg-users] Multi-Node?
>
> Thanks Robert - Yes I meant multiple displays, thanks for your
> response. I
> saw a thread a while back in regards to openProducer, cant recall it
> but I
> believe Don was saying openProducer supported multiple channels or a
> cluster
> of machines. Does anyone know if OpenProducer has this support.
>
> Regards.
>
>
> ----- Original Message -----
> From: "Robert Osfield" <[EMAIL PROTECTED]>
> To: "OpenSceneGraph Users" <[email protected]>
> Sent: Friday, February 15, 2008 3:35 AM
> Subject: Re: [osg-users] Multi-Node?
>
>
> > Hi Paul,
> >
> > When you say Multiple Nodes what exactly do you mean... Do you
> simply
> > mean a compute by Node, or graphics card or an osg::Node object in
> the
> > scene graph...
> >
> > osgViewer does support multiple threaded, multiple displays on a
> > single machine. It doesn't directly support a cluster of machines,
> > one needs to implement this at the application level.
> >
> > Robert.
> >
> > On Mon, Feb 11, 2008 at 4:21 AM, Paul Pocock
> > <[EMAIL PROTECTED]> wrote:
> >> Hi,
> >> I need to be able to run OpenSceneGraph on Multiple Nodes and
> was
> >> wondering if OSG 2.X is able to handle a multi-channel (Gen
> locked)
> >> setup? - or does a whole lot of synchronization software have to
> be
> >> written for it?
> >>
> >> Regards
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >> IMPORTANT: This email remains the property of the Australian
> Defence
> >> Organisation and is subject to the jurisdiction of section 70 of
> the
> >> CRIMES ACT 1914. If you have received this email in error, you
> are
> >> requested to contact the sender and delete the email.
> >>
> >>
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> >>
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> >>
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