How does Chromium stack up ? Its based on WireGl I believe and from what
I've heard isn't the fastest API out there - If your forwarding calls
every frame and rendering large databases in real-time wouldn't it be a
pretty heavy load on your system?.... 

On Tue, 2008-02-19 at 07:29 +1100, Somerville, Andrew wrote:
> Hey Paul,
> 
> You might want to checkout Chromium. It can take the place of the
> OpenGL library and pipe the rendering to multiple machines without
> changing your osg code.
> 
> http://en.wikipedia.org/wiki/Chromium_(software)
> 
>      Andy
> 
> 
> -----Original Message----- 
> From: [EMAIL PROTECTED] on behalf of Tanja &
> Paul 
> Sent: Sat 2/16/2008 6:26 PM 
> To: OpenSceneGraph Users 
> Subject: [SPAM]  Re: [osg-users] Multi-Node? 
>   
> Thanks Robert - Yes I meant  multiple displays, thanks for your
> response. I  
> saw a thread a while back in regards to openProducer, cant recall it
> but I  
> believe Don was saying openProducer supported multiple channels or a
> cluster  
> of machines. Does anyone know if OpenProducer has this support.
> 
> Regards.
> 
> 
> ----- Original Message -----  
> From: "Robert Osfield" <[EMAIL PROTECTED]> 
> To: "OpenSceneGraph Users" <[email protected]> 
> Sent: Friday, February 15, 2008 3:35 AM 
> Subject: Re: [osg-users] Multi-Node?
> 
> 
> > Hi Paul, 
> > 
> > When you say Multiple Nodes what exactly do you mean...  Do you
> simply 
> > mean a compute by Node, or graphics card or an osg::Node object in
> the 
> > scene graph... 
> > 
> > osgViewer does support multiple threaded, multiple displays on a 
> > single machine.  It doesn't directly support a cluster of machines, 
> > one needs to implement this at the application level. 
> > 
> > Robert. 
> > 
> > On Mon, Feb 11, 2008 at 4:21 AM, Paul Pocock 
> > <[EMAIL PROTECTED]> wrote: 
> >> Hi, 
> >>   I need to be able to run OpenSceneGraph on Multiple Nodes and
> was 
> >>  wondering if OSG 2.X is able to handle a multi-channel (Gen
> locked) 
> >>  setup?  - or does a whole lot of synchronization software have to
> be 
> >>  written for it? 
> >> 
> >>  Regards 
> >> 
> >> 
> >> 
> >> 
> >> 
> >> 
> >> 
> >> 
> >> 
> >> 
> >> 
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