How does Chromium stack up ? Its based on WireGl I believe and from what I've heard isn't the fastest API out there - If your forwarding calls every frame and rendering large databases in real-time wouldn't it be a pretty heavy load on your system?....
On Tue, 2008-02-19 at 07:29 +1100, Somerville, Andrew wrote: > Hey Paul, > > You might want to checkout Chromium. It can take the place of the > OpenGL library and pipe the rendering to multiple machines without > changing your osg code. > > http://en.wikipedia.org/wiki/Chromium_(software) > > Andy > > > -----Original Message----- > From: [EMAIL PROTECTED] on behalf of Tanja & > Paul > Sent: Sat 2/16/2008 6:26 PM > To: OpenSceneGraph Users > Subject: [SPAM] Re: [osg-users] Multi-Node? > > Thanks Robert - Yes I meant multiple displays, thanks for your > response. I > saw a thread a while back in regards to openProducer, cant recall it > but I > believe Don was saying openProducer supported multiple channels or a > cluster > of machines. Does anyone know if OpenProducer has this support. > > Regards. > > > ----- Original Message ----- > From: "Robert Osfield" <[EMAIL PROTECTED]> > To: "OpenSceneGraph Users" <[email protected]> > Sent: Friday, February 15, 2008 3:35 AM > Subject: Re: [osg-users] Multi-Node? > > > > Hi Paul, > > > > When you say Multiple Nodes what exactly do you mean... Do you > simply > > mean a compute by Node, or graphics card or an osg::Node object in > the > > scene graph... > > > > osgViewer does support multiple threaded, multiple displays on a > > single machine. It doesn't directly support a cluster of machines, > > one needs to implement this at the application level. > > > > Robert. > > > > On Mon, Feb 11, 2008 at 4:21 AM, Paul Pocock > > <[EMAIL PROTECTED]> wrote: > >> Hi, > >> I need to be able to run OpenSceneGraph on Multiple Nodes and > was > >> wondering if OSG 2.X is able to handle a multi-channel (Gen > locked) > >> setup? - or does a whole lot of synchronization software have to > be > >> written for it? > >> > >> Regards > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> > >> IMPORTANT: This email remains the property of the Australian > Defence > >> Organisation and is subject to the jurisdiction of section 70 of > the > >> CRIMES ACT 1914. If you have received this email in error, you > are > >> requested to contact the sender and delete the email. > >> > >> > >> _______________________________________________ > >> osg-users mailing list > >> [email protected] > >> > >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > >> > > _______________________________________________ > > osg-users mailing list > > [email protected] > > > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

