Thanks Robert - osgcluster seems a good starting point.

Regards



On Sat, 2008-02-16 at 11:07 +0000, Robert Osfield wrote:
> Hi Paul,
> 
> On Feb 16, 2008 11:26 PM, Tanja & Paul <[EMAIL PROTECTED]> wrote:
> > Thanks Robert - Yes I meant  multiple displays, thanks for your response. I
> > saw a thread a while back in regards to openProducer, cant recall it but I
> > believe Don was saying openProducer supported multiple channels or a cluster
> > of machines. Does anyone know if OpenProducer has this support.
> 
> Producer only supports multiple displays on a single machine, it has
> no cluster support.
> 
> osgViewer that exist in 2.x replaces osgProducer/Producer and has the
> multi threaded muiltiple display capability that Producer has plus
> extra OSG centric high level viewer classes, threading models and
> support for distortion correction.  osgVierwer like Producer doesn't
> have out of the box support cluster though.
> 
> There are various ways to do clustering.  The osgcluster example is a
> very very basic example that uses UDP packets to sync the view
> matrices and frames update.   3rd party solutions like Equalizer and
> VR Juggler has cluster support and integrate with the OSG.   Lots of
> companies roll their own clustering solution too.
> 
> Robert.
> 
> Robert.
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