Am Freitag, 29. Februar 2008 20:54:08 schrieb Jean-Sébastien Guay: > Hello Benjamin, > > > we want to use OpenSceneGraph for a parallel rendering system. The scene > > graph should be located on a central computer which gets the user input, > > modifies the scene graph (with draggers) and displays the rendered image. > > The rendering should be done on other computers. We want to use a > > sort-last approach, where the geometry is distributed to these other > > computers and they send back an image with depth information that is > > composed on the central computer. > > Perhaps not the answer you want, but before doing all this work > yourself, have you looked at Chromium? From what I can see, it can do > this out of the box. I have never used it (attempts to get it working on > Windows have failed) but it could be a good idea to try. > > Good luck, > > J-S Hello Jean-Sébastien,
thank you for your answer. But we do not want to use an already working parallel rendering system because we are working in a project group at University and want to implement our own rendering algorithm which is (hopefully) optimized for the scenes we are going to display. We want to use OpenSceneGraph only as help so that it does things like picking, dragging etc. for us to speed up the implementation. Regards, Benjamin _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

