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Robert Osfield wrote:

> There are different levels of distributed rendering.  Low level like
> - distributed GL like Chomium, through to high level distributed IG 
> where all nodes have a local copy of all the data with high level 
> state like camera matrices etc. sync'd from the master.   What level 
> of granularity are you aiming for?  Will you have the opportunity to 
> test/develop various levels?

There is also Equalizer, which looks like it is designed to do exactly
what these guys want: http://www.equalizergraphics.com/

Jan
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