Try osgexp project: http://sourceforge.net/projects/osgmaxexp
Chris Denham wrote: > I'm looking for a way to export from OSG to 3DS format. > I notice that OSG does provide a plugin for loading 3DS, but does not > appear to support the output of that format. > > Looking at the sources for the 3DS plugin, I noticed that there is > code that may support part of the process of 3DS output e.g. in > c:\OpenSceneGraph\src\osgPlugins\3ds\file.cpp > extern LIB3DSAPI Lib3dsBool lib3ds_file_write(Lib3dsFile *file, iostream > *strm); > extern LIB3DSAPI Lib3dsBool lib3ds_file_save(Lib3dsFile *file, const > char *filename); > > These methods can write out the data structure created during model > import, so I wondered how big a job it is to fill in that Lib3dsFile > structure with an OSG scene. > Has anyone has a go at this? If so, I can volunteer to help finish it off. > Suggestions or pointers anyone? > > Chris Denham. > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

