Try osgexp project: http://sourceforge.net/projects/osgmaxexp

Chris Denham wrote:
> I'm looking for a way to export from OSG to 3DS format.
> I notice that OSG does provide a plugin for loading 3DS, but does not
> appear to support the output of that format.
>
> Looking at the sources for the 3DS plugin, I noticed that there is
> code that may support part of the process of 3DS output e.g. in
> c:\OpenSceneGraph\src\osgPlugins\3ds\file.cpp
> extern LIB3DSAPI Lib3dsBool lib3ds_file_write(Lib3dsFile *file, iostream 
> *strm);
> extern LIB3DSAPI Lib3dsBool lib3ds_file_save(Lib3dsFile *file, const
> char *filename);
>
> These methods can write out the data structure created during model
> import, so I wondered how big a job it is to fill in that Lib3dsFile
> structure with an OSG scene.
> Has anyone has a go at this? If so, I can volunteer to help finish it off.
> Suggestions or pointers anyone?
>
> Chris Denham.
>
>   

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