Thanks,  I spotted that one on my travels with google , but I think
the name of that project is a bit misleading. It seems to be a 3dsmax
plugin that supports export of osg format. I need something that
exports from osg to 3ds. :-(
Chris.

> Date: Wed, 12 Mar 2008 12:54:45 +0800
> From: hesicong2006 <[EMAIL PROTECTED]>
> Subject: Re: [osg-users] 3D Studio Max (3DS) Output
> To: OpenSceneGraph Users <[email protected]>
> Message-ID: <[EMAIL PROTECTED]>
> Content-Type: text/plain; charset=ISO-8859-1; format=flowed
>
> Try osgexp project: http://sourceforge.net/projects/osgmaxexp
>
> Chris Denham wrote:
> > I'm looking for a way to export from OSG to 3DS format.
> > I notice that OSG does provide a plugin for loading 3DS, but does not
> > appear to support the output of that format.
> >
> > Looking at the sources for the 3DS plugin, I noticed that there is
> > code that may support part of the process of 3DS output e.g. in
> > c:\OpenSceneGraph\src\osgPlugins\3ds\file.cpp
> > extern LIB3DSAPI Lib3dsBool lib3ds_file_write(Lib3dsFile *file, iostream 
> > *strm);
> > extern LIB3DSAPI Lib3dsBool lib3ds_file_save(Lib3dsFile *file, const
> > char *filename);
> >
> > These methods can write out the data structure created during model
> > import, so I wondered how big a job it is to fill in that Lib3dsFile
> > structure with an OSG scene.
> > Has anyone has a go at this? If so, I can volunteer to help finish it off.
> > Suggestions or pointers anyone?
> >
> > Chris Denham.
> >
> >
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to