Bryan,

I believe you have to make sure cmake makes the plugins. If your 
/usr/local/lib/osgPlugins-2.2.0/ dir does not have osg_rgb.so (or any others 
for that matter) you haven't installed them.

    Andy




-----Original Message-----
From: [EMAIL PROTECTED] on behalf of Bryan Berg
Sent: Wed 3/12/2008 3:29 PM
To: 'OpenSceneGraph Users'
Subject: Re: [osg-users] no Images folder
 
Thanks so much for quick responses !

I downloaded the image files and set the OSG_FILE_PATH to point to it. I
previously didn't even have such an environment variable.

Unfortunately I'm still getting:

Warning: Could not find plugin to read objects from file "Images/lz.rgb"

I built osg from source - using 2.0.

-Bryan

-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of
Jean-Sébastien Guay
Sent: Wednesday, March 12, 2008 9:29 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] no Images folder

Hi Bryan,

> So I'm playing with the example osg apps, but I don't seem to have an
Images
> folder, which many of the examples assume I do.
> 
> Did I miss something with the download?

Did you download the OpenSceneGraph-Data distribution?

http://www.openscenegraph.org/projects/osg/wiki/Downloads/SampleDatasets

Unzip that wherever you want it, and then set OSG_FILE_PATH to point to 
it. That contains sample .osg files, an Images subdirectory with stuff, 
some fonts, etc.

If you downloaded the Windows installer, I think it includes 
OpenSceneGraph-Data already, but you may need to set OSG_FILE_PATH to 
the base directory (data I think) for it to find the textures. Then you 
can just run osgviewer cow.osg and it'll find the model and the texture 
by using OSG_FILE_PATH.

Hope this helps,

J-S
-- 
______________________________________________________
Jean-Sebastien Guay    [EMAIL PROTECTED]
                                http://www.cm-labs.com/
                         http://whitestar02.webhop.org/
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