Look at Polytrans from www.okino.com or Deep Exploration from www.righthemisphere.com
For a legacy format such as the old 3ds and not 3dsMax you may have to go through an intermediate format to get to 3ds, from osg -> Poltrans/DeepEx supported format -> 3ds ( both offer batch conversions, I have used both and have tended to prefer the results from Deep Exploration especially with OpenFlight conversion) -----Original Message----- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Chris Denham Sent: Wednesday, March 12, 2008 6:04 AM To: [email protected] Subject: Re: [osg-users] 3D Studio Max (3DS) Output Thanks, I spotted that one on my travels with google , but I think the name of that project is a bit misleading. It seems to be a 3dsmax plugin that supports export of osg format. I need something that exports from osg to 3ds. :-( Chris. > Date: Wed, 12 Mar 2008 12:54:45 +0800 > From: hesicong2006 <[EMAIL PROTECTED]> > Subject: Re: [osg-users] 3D Studio Max (3DS) Output > To: OpenSceneGraph Users <[email protected]> > Message-ID: <[EMAIL PROTECTED]> > Content-Type: text/plain; charset=ISO-8859-1; format=flowed > > Try osgexp project: http://sourceforge.net/projects/osgmaxexp > > Chris Denham wrote: > > I'm looking for a way to export from OSG to 3DS format. > > I notice that OSG does provide a plugin for loading 3DS, but does > > not appear to support the output of that format. > > > > Looking at the sources for the 3DS plugin, I noticed that there is > > code that may support part of the process of 3DS output e.g. in > > c:\OpenSceneGraph\src\osgPlugins\3ds\file.cpp > > extern LIB3DSAPI Lib3dsBool lib3ds_file_write(Lib3dsFile *file, > > iostream *strm); extern LIB3DSAPI Lib3dsBool > > lib3ds_file_save(Lib3dsFile *file, const char *filename); > > > > These methods can write out the data structure created during model > > import, so I wondered how big a job it is to fill in that Lib3dsFile > > structure with an OSG scene. > > Has anyone has a go at this? If so, I can volunteer to help finish it off. > > Suggestions or pointers anyone? > > > > Chris Denham. > > > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

