Hi Alberto

Thanks for help, I understand the instance problem... If all is good in my
situation I would not have many instances of the same node... so I think it
will be more simple...

Because my problem is more recent, I ask a second question : To get this
node's position (absolute ), if I understand well I must use something like
:
http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/CameraControlFindingWorldCoordinates

There is no other way ?

Thanks,

 Regards.
    vincent.


2008/3/27, Alberto Luaces <[EMAIL PROTECTED]>:
>
> El Jueves 27 Marzo 2008ES 15:24:48 Vincent Bourdier escribió:
>
> > but if I want to get the world Matrix, the one which represent the
> node's
> > position and translation in absolute system, how can I do ? Which matrix
> I
> > have to get ?
>
>
> If you have several wold matrices, it means that you have instantiated a
> node
> several times. Only you know in what instance you are interested. Think
> about
> the four wheels of a car, there are 4 instances of the same node, the
> wheel
> mesh.
>
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
_______________________________________________
osg-users mailing list
[email protected]
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

Reply via email to