Hi Alberto Thanks for help, I understand the instance problem... If all is good in my situation I would not have many instances of the same node... so I think it will be more simple...
Because my problem is more recent, I ask a second question : To get this node's position (absolute ), if I understand well I must use something like : http://www.openscenegraph.org/projects/osg/wiki/Support/Tutorials/CameraControlFindingWorldCoordinates There is no other way ? Thanks, Regards. vincent. 2008/3/27, Alberto Luaces <[EMAIL PROTECTED]>: > > El Jueves 27 Marzo 2008ES 15:24:48 Vincent Bourdier escribió: > > > but if I want to get the world Matrix, the one which represent the > node's > > position and translation in absolute system, how can I do ? Which matrix > I > > have to get ? > > > If you have several wold matrices, it means that you have instantiated a > node > several times. Only you know in what instance you are interested. Think > about > the four wheels of a car, there are 4 instances of the same node, the > wheel > mesh. > > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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