Hi J-S,

 > That said, if some are having problems, I'm all for fixing them. I
 > just don't want false information spread about the different display
 > modes for using multi-monitor (or OSG's support for them).

This was not my intention. I did try to be quite careful in my wording.
I actually use Vista64 at work and XP64 at home, and yes it's also my
experience that Vista DOES indeed work 100% well with multi-monitor.
I've also found NO problems here. However my post I thought replied
with my personal experience with OpenGL apps under the questioned XP
with one particular mode. I've also seen non-OSG OpenGL apps crash
and burn when spanned in XP multi-monitor mode so I don't think this
is/was just OSG specific.

Just to clarify - Vista work great!

 > I said, horizontal span is not an option on Vista - and I know some
 > people want to play the ostrich game, but XP will not be supported
 > forever and we will have to accept Vista someday.

I agree! Most end-users I know were awaiting SP1 prior to deployment
so hopefully we'll see more take up. It can't suit NVidia either to
have to keep churning out quality 32 and 64-bit drivers for both XP
and Vista forever given the difference in model...

Just to clarify - Vista work great - OSG multi-monitor 100% wow ;-)

Colin.


Jean-Sébastien Guay wrote:
> Hello Colin,
> 
>> What I found works best for fullscreen apps over two monitors is NOT
>> checking the Display "extend my desktop to this monitor" option, and
>> then configuring a "horizontal span" in the NVidia settings dialog.
>> Basically things work more reliably when Windows is not involved.
>> In horizontal span Windows just sees things as one very wide display.
> 
> The problem with this is that due to the changes in the Windows Driver 
> Model in Vista, this option is no longer available in the nVidia drivers 
> on this OS. You only have the multiple independent monitors option.
> 
> For me, working with OSG from SVN on Vista for a long while, this has 
> worked great. osgViewer knows when you have multiple monitors (as 
> opposed to a single desktop of double the width, which is what you get 
> in horizontal span mode) and will set itself up correctly. If you have a 
> single view which you want to stretch over both monitors, it will create 
> a master camera which has no graphics context, and then two slave 
> cameras each with a graphics context on one of the two monitors. This 
> works really well. You can see how this is done by looking up 
> osgViewer::View::setUpViewAcrossAllScreens() and do it manually if you want.
> 
>> if you want dual-screen performance and correctness
>> choose span, and if you can accept some dual-screen OpenGL glitches
>> choose multi-monitor ;-)
> 
> To reiterate, multi-monitor works great. Have you tested it lately? In 
> any case, if it doesn't work right for some, we should fix it, since as 
> I said, horizontal span is not an option on Vista - and I know some 
> people want to play the ostrich game, but XP will not be supported 
> forever and we will have to accept Vista someday.
> 
> That said, if some are having problems, I'm all for fixing them. I just 
> don't want false information spread about the different display modes 
> for using multi-monitor (or OSG's support for them).
> 
> J-S

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