Hi,
I guess this is a beginner question here but I was wondering if there was an easy way to retrieve a u,v coordinate from a ray with osg? The use case is the following: -a 3D Object is loaded (let's say a cube) -it is textured with a glsl shader -The user picks a point on the cube (using the mouse) >From the 3D point in world coordinate, how can I retrieve the uv point in the texture ? Thanks for your help, Regards, Jerome
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