Hi,

 

I guess this is a beginner question here but I was wondering if there was an
easy way to retrieve a u,v coordinate from a ray with osg?

 

The use case is the following:

-a 3D Object  is loaded (let's say a cube)

-it is textured with a glsl shader

-The user picks a point on the cube (using the mouse)

 

>From the 3D point in world coordinate, how can I retrieve the uv point in
the texture ?

Thanks for your help,

 

Regards,

Jerome

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