Hi Jerome,

Have a look at the event handling in the osgmovie example as this does
exactly what you are looking for.

Robert.

On Thu, Apr 10, 2008 at 2:13 PM, Jerome Hummel <
[EMAIL PROTECTED]> wrote:

>  Hi,
>
>
>
> I guess this is a beginner question here but I was wondering if there was
> an easy way to retrieve a u,v coordinate from a ray with osg?
>
>
>
> The use case is the following:
>
> -a 3D Object  is loaded (let's say a cube)
>
> -it is textured with a glsl shader
>
> -The user picks a point on the cube (using the mouse)
>
>
>
> From the 3D point in world coordinate, how can I retrieve the uv point in
> the texture ?
>
> Thanks for your help,
>
>
>
> Regards,
>
> Jerome
>
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>
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