I thought one of Roberts examples shows this ( cannot rightly remember which
though), but I think that is with fix pipe line textures


-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Art Tevs
Sent: Thursday, April 10, 2008 9:21 AM
To: OpenSceneGraph Users
Subject: Re: [osg-users] How to retrieve a U,V texture coordinate from a
picking action ?

Hi Jerome,

what you want to do is not an easy task. However here is a simple todo list
to achieve that:

- find intersection of the ray and a triangle
- the intersection computatiuon would give you back the barycentric
coordinates of the intersection point in the triangle domain
- use this coordinates and the uv coordinates of the vertices of the
triangle to interpolate the uv coordinates of the intersection point
(bilinear
interpolation)

Osg does already provide a capability to find the intersection between the
ray and geometry. However I am not sure if barycentric coordinates are also
provided or if you have to write your own intersector
;-)

Best regards,
Art



> Hi,
> 
>  
> 
> I guess this is a beginner question here but I was wondering if there 
> was an easy way to retrieve a u,v coordinate from a ray with osg?
> 
>  
> 
> The use case is the following:
> 
> -a 3D Object  is loaded (let's say a cube)
> 
> -it is textured with a glsl shader
> 
> -The user picks a point on the cube (using the
> mouse)
> 
>  
> 
> >From the 3D point in world coordinate, how can I
> retrieve the uv point in
> the texture ?
> 
> Thanks for your help,
> 
>  
> 
> Regards,
> 
> Jerome
> 
> > _______________________________________________
> osg-users mailing list
> [email protected]
>
http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
> 



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