Hi Steve,

The line you are using to remove a child is the appropriate one, as to
why it doesn't work in your case, we'll this isn't something I can
answer.  To find out why you'll need to do more debugging at your end.
 Perhaps a bug in your code is occurring such that pointers are wrong,
or code isn't being executed.

Robert.

On Sun, Apr 20, 2008 at 4:52 PM, Steve Smith <[EMAIL PROTECTED]> wrote:
> Hello,
>
> I have a scenegraph constructed and rendering. I'm trying to remove and
> object by calling
>
> pRoot->removeChild(pFlightLeader);
>
> pRoot is the root of the scene graph, and pFlightLeader is an osg::Node.
>
> However, the model remains in the scene on subsequent renders. Is there
> anything additional that I need to do to remove the node?
>
> Many thanks to any kind souls...
>
>
> Steve
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>
>
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