Paul,
Thank for the clarification and tip!

Steve


On Sun, Apr 20, 2008 at 3:41 PM, Paul Martz <[EMAIL PROTECTED]> wrote:

>  You'll want to call removeChild() on the Node's parent.
>
> You mentioned calling removeChild() on the root Node, and having OSG
> support this by walking the tree to find and delete the Node. First, if this
> is indeed what you want, you can write a NodeVisitor to do this task.
> Second, be aware that you'll need to handle cases where the Node is
> multi-parented (more than one parent Node references the child Node).
>    -Paul
>
>
>  ------------------------------
> *From:* [EMAIL PROTECTED] [mailto:
> [EMAIL PROTECTED] *On Behalf Of *Steve Smith
> *Sent:* Sunday, April 20, 2008 12:09 PM
> *To:* [email protected]
> *Subject:* Re: [osg-users] Removing an object from the SceneGraph
>
> Robert,
>
> Thanks for the sanity check. From what I could tell scouring the
> documentation (and a few google hits) this was the correct way to remove
> something. I did the usual stepping through code and such before wanting to
> post on the list to make sure I wasn't doing something real obvious code
> wise.
>
>
> After my first post, I had one other idea. I called removeChild(), but not
> on the root of the scene graph, but on the parent node of the node I wanted
> to remove. This worked as expected.
>
>
> So the followup question is... must removeChild() be called on the
> immediate parent node instead of the root node (or any node up the chain)? I
> assumed, perhaps incorrectly, that if I asked the root node to remove a
> child, it would traverse the tree for me. If this _should_ work, then I will
> continue to look for the cause on my end... I just want to make sure I have
> a proper understanding of the expected behavior.
>
>
> I should also have mentioned in the first post, I'm using OSG 2.2 (on OS X
> if that is important as well).
>
>
> Steve
>
>
> >Hi Steve,
> >
> >The line you are using to remove a child is the appropriate one, as to
> >why it doesn't work in your case, we'll this isn't something I can
> >answer.  To find out why you'll need to do more debugging at your end.
> >Perhaps a bug in your code is occurring such that pointers are wrong,
> >or code isn't being executed.
> >
> >Robert.
>
>
>
>
> _______________________________________________
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> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>
>
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