On Thu, May 1, 2008 at 4:06 PM, John F. Richardson
<[EMAIL PROTECTED]> wrote:
...
> So, OSG powers that be,
...

heh, we have seen the Powers That Be, and They is Us!
:-)

-- mew


>
>
>  -----Original Message-----
>  From: [EMAIL PROTECTED]
>  [mailto:[EMAIL PROTECTED] On Behalf Of Jeremy
>  Moles
>  Sent: Thursday, May 01, 2008 12:31 PM
>  To: OpenSceneGraph Users
>  Subject: Re: [osg-users] Collada Animation
>
>
>  On Thu, 2008-05-01 at 16:20 +0100, Kim C Bale wrote:
>  > I've been using the Feeling Software ColladaMax exporter for 3DSMax to
>  > export models so that I may use them in OSG. Now plain models work a
>  > treat. However, I have been given a file that contains an animation,
>  > and the animations don't appear to show when I load them into
>  > osgViewer.
>  >
>  >
>  >
>  > I had a feeling that they wouldn't, but is there something that I can
>  > do to enable them? Does anybody have any experience getting Collada
>  > model animations into osg? Is it supported at all?
>
>  A "standard" system for skeletal animation is something OSG currently
>  lacks. There was some discussion some months back about settling on one,
>  but that's unlikely to happen anytime soon.
>
>  For now, your main option is Cal3D. However, when I'm done with
>  osgWidget I'll probably devote that new time to helping Cedric Pinson
>  more with AnimTK, which I really believe to be a great toolkit (though
>  we'll have to eventually address it's usage of the GPL). I've already
>  contributed a bit to it and can speak for it's soundness, and both
>  myself and Cedric use Blender a great deal--so it's exporter there will
>  be rock solid. :)
>
>  I've made some videos of AnimTK mixing some simple animations from a
>  model made in Blender, they're on the osgWidget website (because it also
>  uses a simple osgWidget::Frame window :))
>
>  http://osgwidget.googlecode.com
>
>  I can tell you this though: AnimTK is divorced from any kind of mesh
>  format, so it wouldn't be impossible for the Collada plugin to use it to
>  facilitate it's animation in OSG one day...
>
>  > Regards,
>  >
>  >
>  >
>  > Kim.
>  >
>  >
>  >
>  >
>  >
>  >
>  >
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-- 
Mike Weiblen -- Austin Texas USA -- http://mew.cx/
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