Thanks for your replies people. Hopefully we'll see some work in this
area as it would be a great addition to OSG. In the mean time I shall
bodge something together. 

Regards

Kim.



-----Original Message-----
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED] On Behalf Of Jason
Daly
Sent: 02 May 2008 01:27
To: OpenSceneGraph Users
Subject: Re: [osg-users] Collada Animation

Kim C Bale wrote:
>
> I've been using the Feeling Software ColladaMax exporter for 3DSMax to

> export models so that I may use them in OSG. Now plain models work a 
> treat. However, I have been given a file that contains an animation, 
> and the animations don't appear to show when I load them into
osgViewer.
>
>  
>
> I had a feeling that they wouldn't, but is there something that I can 
> do to enable them? Does anybody have any experience getting Collada 
> model animations into osg? Is it supported at all?
>

Not by OSG.  The problem with COLLADA animations (which is actually a 
good thing in most respects), is that you can really animate *anything* 
in COLLADA (from transforms to material/shader parameters), so it's 
quite a bit of work to get animation working in a complete way.

The other constructs not supported by the OSG loader are controllers, 
such as skins and morph targets.  If your file contains these, you won't

see them either.  Most of the time geometry is attached to one or more 
skin controllers.  The bones of the skin controller are then 
transformed, and the transforms are animated.

--"J"

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