Kim C Bale wrote: > > I’ve been using the Feeling Software ColladaMax exporter for 3DSMax to > export models so that I may use them in OSG. Now plain models work a > treat. However, I have been given a file that contains an animation, > and the animations don’t appear to show when I load them into osgViewer. > > > > I had a feeling that they wouldn’t, but is there something that I can > do to enable them? Does anybody have any experience getting Collada > model animations into osg? Is it supported at all? >
Not by OSG. The problem with COLLADA animations (which is actually a good thing in most respects), is that you can really animate *anything* in COLLADA (from transforms to material/shader parameters), so it's quite a bit of work to get animation working in a complete way. The other constructs not supported by the OSG loader are controllers, such as skins and morph targets. If your file contains these, you won't see them either. Most of the time geometry is attached to one or more skin controllers. The bones of the skin controller are then transformed, and the transforms are animated. --"J" _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

