Hi Zoltan,

I have tried 

viewer.getCamera()->setComputeNearFarMode( 
osg::CullSettings::DO_NOT_COMPUTE_NEAR_FAR );
std::cout<<"Far Mode  : "<getComputeNearFarMode()< setComputeNearFarMode( 
osgUtil::CullVisitor::DO_NOT_COMPUTE_NEAR_FAR );

and result is same :S Aircraft is still invisible. I don't understand why Far 
Mode : 0 result was given by viewer.

Thanks so much.


ÜMİT UZUN

----------------------------------------
> From: [EMAIL PROTECTED]
> To: [email protected]
> Date: Mon, 5 May 2008 10:43:34 +0200
> Subject: Re: [osg-users] Aircraft Getting Invisible ?
> 
> This looks like a culling issue. You might try such a code:
> 
> viewer.getCamera() -> setComputeNearFarMode( 
> osgUtil::CullVisitor::DO_NOT_COMPUTE_NEAR_FAR );
> 
> bye
> 
> Zoltán
> 
> 
> ümit uzun wrote on Monday 05 May 2008:
>> Hi all,
>>
>> I have an aircraft. I resize it and add scene on the
>> earth but it get invisible when I resized much smaller
>> like that,
>>
>> float size = 0.0005f / mAircraftModel.get( )->getBound(
>> ).radius( );
>>
>> mAircraftTransform->setDataVariance( osg::Object::STATIC
>> ); mAircraftTransform->setMatrix( osg::Matrix::scale(
>> size, size, size ) * osg::Matrix::rotate(
>> osg::DegreesToRadians( 90.0f ), 1.0f, 0.0f, 0.0f ) *
>> osg::Matrix::rotate( osg::DegreesToRadians( -90.0f ),
>> 0.0f, 0.0f, 1.0f ) * osg::Matrix::rotate(
>> osg::DegreesToRadians( 5.0f ), 1.0f, 0.0f, 0.0f ) );
>>
>> Earth size is,
>>
>> float size = 2000.0f / mTerrainModel.get( )->getBound(
>> ).radius( );
>>
>> mTerrainTransform->setDataVariance( osg::Object::STATIC
>> ); mTerrainTransform->setMatrix( osg::Matrix::scale(
>> size, size, size ) );
>>
>> What can I do for protect the aircraft visibility?
>>
>> Thanks so much!
>>
>>
>> ÜMÝT UZUN
>>
>> _________________________________________________________
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> 
> 
> 
> -- 
>  
> ________________________
> 
> Zoltan
> ________________________
> 
>  
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