On Wed, May 7, 2008 at 10:27 AM, Zoltán <[EMAIL PROTECTED]> wrote:
>  there is no example about osg::Fog, only help are the
>  include files ... tough. Can you point to some simple
>  implementation, for a small (some meters) model in a BIG
>  scenery (several km), and with a fog starting at say 10km,
>  fully opaque at 20km ?

osg::Fog just wraps up glFog, so for docs have a look at OpenGL docs on glFog.

The osgParticule::PrecipitationEffect also uses osg::Fog so have a
look at this implementtion.

Robert.
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