Hi, As Robert mentions osg::Fog is just a wrapper for OpenGL glFog command. I am currently writing a set of OSG tutorials included with some codes for beginners. I have covered the osg::Fog class in my tutorials. Right now, I have written all the source codes. I just need to finish the writing up and find out how to publish it on the official website and this will be a huge boon to every OSG newcomer. Hope that will help. Regards, Franclin.
Robert Osfield <[EMAIL PROTECTED]> a écrit : On Wed, May 7, 2008 at 10:27 AM, Zoltán wrote: > there is no example about osg::Fog, only help are the > include files ... tough. Can you point to some simple > implementation, for a small (some meters) model in a BIG > scenery (several km), and with a fog starting at say 10km, > fully opaque at 20km ? osg::Fog just wraps up glFog, so for docs have a look at OpenGL docs on glFog. The osgParticule::PrecipitationEffect also uses osg::Fog so have a look at this implementtion. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org __________________________________________________ Do You Yahoo!? En finir avec le spam? Yahoo! Mail vous offre la meilleure protection possible contre les messages non sollicités http://mail.yahoo.fr Yahoo! Mail
_______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

