Jason,

Afraid not. My theory was that either the master or slave camera projection
matrix was not being updated when the window was resized... but I never
could confirm this.

In my case I skirted the issue by doing away with the use of a slave camera
in my application. I was using the slave to do an embedded viewer tied to a
.NET control, but that approach is no longer necessary.

Glenn


On Wed, May 28, 2008 at 12:48 PM, Jason Beverage <[EMAIL PROTECTED]>
wrote:

> Hi Glenn,
>
> Did you ever find a fix for this issue?  I believe I might be running into
> the same problem.
>
> Thanks,
>
> Jason
>
>
> On Tue, Mar 25, 2008 at 8:24 AM, Glenn Waldron <[EMAIL PROTECTED]> wrote:
>
>> Yes, I think you are right, it's something in that vein. I can trick it
>> into returning the correct result by scaling the input (normalized)
>> coordinates to compensate for the change in the viewport aspect ratio. So
>> that implies that somewhere, old values are still lurking around.
>>
>> Thanks again for your thoughts on this - I will revisit the issue when
>> time allows :)
>> Glenn
>>
>>
>> On Tue, Mar 25, 2008 at 12:56 AM, Guy <[EMAIL PROTECTED]> wrote:
>>
>>> Hello,
>>>  I'm not sure about the problem you are talking about, but just give a
>>> suggestion that might help.
>>>  Maybe the slave camera cache its size, the cache does not update with
>>> the
>>> Viewport change, and then the intersection takes the data from the
>>> cache?
>>> You could try to clear the cache and see if the problem continues.
>>> And of course maybe it has nothing to do with it, and then I apologize
>>> for wasting your time.
>>>
>>> Guy.
>>>
>>>
>>> -----Original Message-----
>>> From: [EMAIL PROTECTED]
>>> [mailto:[EMAIL PROTECTED] On Behalf Of
>>> Jean-S?bastien Guay
>>> Sent: Monday, March 24, 2008 10:03 PM
>>> To: OpenSceneGraph Users
>>> Subject: Re: [osg-users] osgViewer::View::getCameraContainingPosition()
>>> returns weird results when using slave cameras
>>>
>>> Hi Glenn,
>>>
>>> > In a nutshell, I am using a single slave camera (in order to embed my
>>> > OSG surface in a .NET control). If I resize the viewport after
>>> creation,
>>> > computeIntersections() no longer returns correct results -- the Y
>>> value
>>> > is incorrectly scaled. It only works correctly if I resize the window
>>> > back to its original aspect ratio.
>>>
>>> Yes, that sounds like a different problem. In my case, I was not getting
>>>
>>> correct results from computeIntersections() whenever CompositeViewer was
>>>
>>> using a single view with slave cameras - no resizing at all involved,
>>> just using setUpViewAcrossAllScreens().
>>>
>>> You'll have to dig further. I suggest you try starting with a breakpoint
>>>
>>> in Viewer/CompositeViewer::eventTraversal() (depending on the viewer
>>> type you use) and compare the behavior before and after resizing the
>>> viewport.
>>>
>>> Good luck,
>>>
>>> J-S
>>> --
>>> ______________________________________________________
>>> Jean-Sebastien Guay    [EMAIL PROTECTED]
>>>                                http://www.cm-labs.com/
>>>                         http://whitestar02.webhop.org/
>>> _______________________________________________
>>> osg-users mailing list
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>>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.or
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>>>
>>
>>
>>
>> --
>> Glenn Waldron : Pelican Mapping : http://pelicanmapping.com :
>> 703-652-4791
>>
>> _______________________________________________
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>>
>>
>
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>


-- 
Glenn Waldron : Pelican Mapping : http://pelicanmapping.com : 703-652-4791
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