Hi Jason, On Wed, May 28, 2008 at 5:48 PM, Jason Beverage <[EMAIL PROTECTED]> wrote: > Did you ever find a fix for this issue? I believe I might be running into > the same problem.
There is still a problem with the set up of events within CompositeViewer with certainly window/camera combinations, it almost works, but not quite precisely as it should. One can see an artefact in when running: osgcompositeviewer cow.osg Try using the trackball manipulator in the lower right cow view. The mouse interactive doesn't quite behave as it should suggesting that the x,y projected into the local view aren't correct. I haven't looked at this issue recently, but the last time I looked I couldn't spot the cause. I really need to just spend a day going through the code with a fine tooth comb to spot what is happening to the mouse events as they are processed. Events needs to be processed by the CompositeViewer as it has to decide event focus to the correct view, then handle slave cameras etc, to projected the mouse coords into a consistent coordinate frame for a single view - it's a lot more complex that one would at first expect, the internal complexity comes from hiding the actual complexity of the setup. I can't tackle this bug hunt right away as I've already spent most of this week on submissions/bug fixing and need to get on with other work... I'll try to make time to resolve this next week. Ping me next week if I haven't started work on it. Robert. _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

