Hi All,

Running my application, I get a random crash I cannot identify.
The error is : "vector<bool> iterator not dereferencable"

Bu I've no vector<bool> in my code, So I gess it is in osg where the crash
append.
Maybe I make something wrong in my code, but I've no idea where or what the
bug can be...

The application uses a lot of OpenThreads, that modify the scenegraph, but
they looks synchronized now...

Any idea ?

Thank you.

Regards,
   Vincent.

Note :

Configuration : WinXP, osg 2.2 & 2.4
>

Stack trace on crash :

>    msvcp80d.dll!std::_Debug_message(const wchar_t * message=0x103ed770,
> const wchar_t * file=0x1039b478, unsigned int line=1463)  Ligne 23    C++
>
> osg35-osgd.dll!std::_Vb_reference<std::vector<bool,std::allocator<bool> >
> >::_Getptr()  Ligne 1463 + 0x17 octets    C++
>
> osg35-osgd.dll!std::_Vb_reference<std::vector<bool,std::allocator<bool> >
> >::operator bool()  Ligne 1453 + 0x8 octets    C++
>
> osg35-osgd.dll!std::_Vb_const_iterator<std::vector<bool,std::allocator<bool>
> > >::operator*()  Ligne 1523 + 0x24 octets    C++
>      osg35-osgd.dll!std::vector<bool,std::allocator<bool>
> >::operator[](unsigned int _Off=1)  Ligne 2010 + 0x41 octets    C++
>      osg35-osgd.dll!osg::Switch::computeBound()  Ligne 198 + 0x12 octets
> C++
>      osg35-osgd.dll!osg::Node::getBound()  Ligne 268 + 0x13 octets    C++
>      osg35-osgd.dll!osg::Group::computeBound()  Ligne 357 + 0x16 octets
> C++
>      osg35-osgd.dll!osg::Node::getBound()  Ligne 268 + 0x13 octets    C++
>      osg35-osgd.dll!osg::Group::computeBound()  Ligne 357 + 0x16 octets
> C++
>      osg35-osgd.dll!osg::Node::getBound()  Ligne 268 + 0x13 octets    C++
>      osg35-osgd.dll!osg::Node::isCullingActive()  Ligne 191 + 0x39
> octets    C++
>      osg35-osgd.dll!osg::CullStack::isCulled(const osg::Node & node={...})
> Ligne 109 + 0x8 octets    C++
>      osg35-osgUtild.dll!osgUtil::CullVisitor::apply(osg::Group &
> node={...})  Ligne 969 + 0x12 octets    C++
>      osg35-osgd.dll!osg::Group::accept(osg::NodeVisitor & nv={...})  Ligne
> 38 + 0x41 octets    C++
>      osg35-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv={...})
> Ligne 62 + 0x25 octets    C++
>      osg35-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node={...})
> Ligne 181 + 0x1c octets    C++
>
> osg35-osgUtild.dll!osgUtil::CullVisitor::handle_cull_callbacks_and_traverse(osg::Node
> & node={...})  Ligne 277 + 0xf octets    C++
>      osg35-osgUtild.dll!osgUtil::CullVisitor::apply(osg::Group &
> node={...})  Ligne 981    C++
>      osg35-osgd.dll!osg::Group::accept(osg::NodeVisitor & nv={...})  Ligne
> 38 + 0x41 octets    C++
>      osg35-osgUtild.dll!osgUtil::SceneView::cullStage(const osg::Matrixd &
> projection={...}, const osg::Matrixd & modelview={...}, osgUtil::CullVisitor
> * cullVisitor=0x01fb46b8, osgUtil::StateGraph * rendergraph=0x01fb4220,
> osgUtil::RenderStage * renderStage=0x01fb42b8)  Ligne 821 + 0x42 octets
> C++
>      osg35-osgUtild.dll!osgUtil::SceneView::cull()  Ligne 687 + 0x4e
> octets    C++
>      osg35-osgViewerd.dll!osgViewer::Renderer::cull()  Ligne 285 + 0xf
> octets    C++
>      osg35-osgViewerd.dll!osgViewer::ViewerBase::renderingTraversals()
> Ligne 643 + 0x15 octets    C++
>      osg35-osgViewerd.dll!osgViewer::ViewerBase::frame(double
> simulationTime=1.7976931348623157e+308)  Ligne 583 + 0xf octets    C++
>      3DEM.exe!EM_Modules::run()  Ligne 302    C++
>      3DEM.exe!EM_Modules::init(HWND__ * hWnd=0x00000000)  Ligne 264 + 0xb
> octets    C++
>      3DEM.exe!main(int argc=1, char * * argv=0x01f32940)  Ligne 99 + 0xd
> octets    C++
>      3DEM.exe!__tmainCRTStartup()  Ligne 586 + 0x19 octets    C
>      3DEM.exe!mainCRTStartup()  Ligne 403    C
>      kernel32.dll!7c816fd7()
>      [Les frames ci-dessous sont peut-être incorrects et/ou manquants,
> aucun symbole chargé pour kernel32.dll]
>
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