Right,

Thanks a lot.
I'm downloading 2.5.1 release.

Regards,
    Vincent

2008/6/4 Robert Osfield <[EMAIL PROTECTED]>:

> Hi Vincent,
>
> I really can't help much with your invalid iterator.  It could be
> unrelated to the bug fix already checked in w.r.t bounding volume
> update, or it could be already fixed.
>
> The SVN and 2.5.1 contain a number of fixes so I'd recommend try
> updating the OSG before you do anything else as chasing an already
> fixed problem is not a good use of any of our time.
>
> Robert.
>
> On Wed, Jun 4, 2008 at 10:24 AM, Vincent Bourdier
> <[EMAIL PROTECTED]> wrote:
> > Hi robert,
> >
> > Thanks, I'll try this
> >
> > I get a new error, without any modification in the code :  "invalid
> iterator
> > range"
> >
> > and the stack trace :
> >
> >> >    msvcp80d.dll!std::_Debug_message(const wchar_t *
> message=0x00f557d8,
> >> > const wchar_t * file=0x00f5464c, unsigned int line=1029)  Ligne 23
>  C++
> >>      msvcp80d.dll!std::_Debug_range2<char *>(char * _First=0x52a0d982,
> >> char * _Last=0x00ebeb24, const wchar_t * _File=0x00f5464c, unsigned int
> >> _Line=1029, std::random_access_iterator_tag __formal={...})  Ligne 1361
> +
> >> 0x12 octets    C++
> >>      msvcp80d.dll!std::_Debug_range<char *>(char * _First=0x52a0d982,
> char
> >> * _Last=0x00ebeb24, const wchar_t * _File=0x00f5464c, unsigned int
> >> _Line=1029)  Ligne 1368 + 0x28 octets    C++
> >>      msvcp80d.dll!std::codecvt<wchar_t,char,int>::do_unshift(int &
> >> _State=21728932, char * _First2=0x52a0d982, char * _Last2=0x00ebeb24,
> char *
> >> & _Mid2=0x00ebebc8)  Ligne 1029 + 0x17 octets    C++
> >>      osg35-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv={...})
> >> Ligne 62 + 0x25 octets    C++
> >>      osg35-osgd.dll!osg::Switch::traverse(osg::NodeVisitor & nv={...})
> >> Ligne 47    C++
> >>      osg35-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node={...})
> >> Ligne 181 + 0x1c octets    C++
> >>      osg35-osgd.dll!osg::NodeCallback::traverse(osg::Node *
> >> node=0x05197488, osg::NodeVisitor * nv=0x01fc5630)  Ligne 23    C++
> >>      3DEM.exe!CheckCameraCallback::operator()(osg::Node *
> node=0x05197488,
> >> osg::NodeVisitor * nv=0x01fc5630)  Ligne 158    C++
> >>
> >>
> osg35-osgUtild.dll!osgUtil::UpdateVisitor::handle_callbacks_and_traverse(osg::Node
> >> & node={...})  Ligne 83 + 0x1c octets    C++
> >>      osg35-osgUtild.dll!osgUtil::UpdateVisitor::apply(osg::Switch &
> >> node={...})  Ligne 57 + 0x1a octets    C++
> >>      osg35-osgd.dll!osg::Switch::accept(osg::NodeVisitor & nv={...})
> >> Ligne 36 + 0x41 octets    C++
> >>      osg35-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv={...})
> >> Ligne 62 + 0x25 octets    C++
> >>      osg35-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node={...})
> >> Ligne 181 + 0x1c octets    C++
> >>
> >>
> osg35-osgUtild.dll!osgUtil::UpdateVisitor::handle_callbacks_and_traverse(osg::Node
> >> & node={...})  Ligne 84 + 0x25 octets    C++
> >>      osg35-osgUtild.dll!osgUtil::UpdateVisitor::apply(osg::Group &
> >> node={...})  Ligne 54 + 0x1a octets    C++
> >>      osg35-osgd.dll!osg::Group::accept(osg::NodeVisitor & nv={...})
>  Ligne
> >> 38 + 0x41 octets    C++
> >>      osg35-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv={...})
> >> Ligne 62 + 0x25 octets    C++
> >>      osg35-osgd.dll!osg::Switch::traverse(osg::NodeVisitor & nv={...})
> >> Ligne 47    C++
> >>      osg35-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node={...})
> >> Ligne 181 + 0x1c octets    C++
> >>      osg35-osgd.dll!osg::NodeCallback::traverse(osg::Node *
> >> node=0x0c2dfb50, osg::NodeVisitor * nv=0x01fc5630)  Ligne 23    C++
> >>      3DEM.exe!CheckCameraCallback::operator()(osg::Node *
> node=0x0c2dfb50,
> >> osg::NodeVisitor * nv=0x01fc5630)  Ligne 158    C++
> >>
> >>
> osg35-osgUtild.dll!osgUtil::UpdateVisitor::handle_callbacks_and_traverse(osg::Node
> >> & node={...})  Ligne 83 + 0x1c octets    C++
> >>      osg35-osgUtild.dll!osgUtil::UpdateVisitor::apply(osg::Switch &
> >> node={...})  Ligne 57 + 0x1a octets    C++
> >>      osg35-osgd.dll!osg::Switch::accept(osg::NodeVisitor & nv={...})
> >> Ligne 36 + 0x41 octets    C++
> >>      osg35-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv={...})
> >> Ligne 62 + 0x25 octets    C++
> >>      osg35-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node={...})
> >> Ligne 181 + 0x1c octets    C++
> >>
> >>
> osg35-osgUtild.dll!osgUtil::UpdateVisitor::handle_callbacks_and_traverse(osg::Node
> >> & node={...})  Ligne 84 + 0x25 octets    C++
> >>      osg35-osgUtild.dll!osgUtil::UpdateVisitor::apply(osg::Group &
> >> node={...})  Ligne 54 + 0x1a octets    C++
> >>      osg35-osgd.dll!osg::Group::accept(osg::NodeVisitor & nv={...})
>  Ligne
> >> 38 + 0x41 octets    C++
> >>      osg35-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv={...})
> >> Ligne 62 + 0x25 octets    C++
> >>      osg35-osgd.dll!osg::Switch::traverse(osg::NodeVisitor & nv={...})
> >> Ligne 47    C++
> >>      osg35-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node={...})
> >> Ligne 181 + 0x1c octets    C++
> >>      osg35-osgd.dll!osg::NodeCallback::traverse(osg::Node *
> >> node=0x0b5a08d8, osg::NodeVisitor * nv=0x01fc5630)  Ligne 23    C++
> >>      3DEM.exe!CheckCameraCallback::operator()(osg::Node *
> node=0x0b5a08d8,
> >> osg::NodeVisitor * nv=0x01fc5630)  Ligne 158    C++
> >>
> >>
> osg35-osgUtild.dll!osgUtil::UpdateVisitor::handle_callbacks_and_traverse(osg::Node
> >> & node={...})  Ligne 83 + 0x1c octets    C++
> >>      osg35-osgUtild.dll!osgUtil::UpdateVisitor::apply(osg::Switch &
> >> node={...})  Ligne 57 + 0x1a octets    C++
> >>      osg35-osgd.dll!osg::Switch::accept(osg::NodeVisitor & nv={...})
> >> Ligne 36 + 0x41 octets    C++
> >>      osg35-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv={...})
> >> Ligne 62 + 0x25 octets    C++
> >>      osg35-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node={...})
> >> Ligne 181 + 0x1c octets    C++
> >>
> >>
> osg35-osgUtild.dll!osgUtil::UpdateVisitor::handle_callbacks_and_traverse(osg::Node
> >> & node={...})  Ligne 84 + 0x25 octets    C++
> >>      osg35-osgUtild.dll!osgUtil::UpdateVisitor::apply(osg::Group &
> >> node={...})  Ligne 54 + 0x1a octets    C++
> >>      osg35-osgd.dll!osg::Group::accept(osg::NodeVisitor & nv={...})
>  Ligne
> >> 38 + 0x41 octets    C++
> >>      osg35-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv={...})
> >> Ligne 62 + 0x25 octets    C++
> >>      osg35-osgd.dll!osg::Switch::traverse(osg::NodeVisitor & nv={...})
> >> Ligne 47    C++
> >>      osg35-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node={...})
> >> Ligne 181 + 0x1c octets    C++
> >>      osg35-osgd.dll!osg::NodeCallback::traverse(osg::Node *
> >> node=0x08d9c970, osg::NodeVisitor * nv=0x01fc5630)  Ligne 23    C++
> >>      3DEM.exe!CheckCameraCallback::operator()(osg::Node *
> node=0x08d9c970,
> >> osg::NodeVisitor * nv=0x01fc5630)  Ligne 158    C++
> >>
> >>
> osg35-osgUtild.dll!osgUtil::UpdateVisitor::handle_callbacks_and_traverse(osg::Node
> >> & node={...})  Ligne 83 + 0x1c octets    C++
> >>      osg35-osgUtild.dll!osgUtil::UpdateVisitor::apply(osg::Switch &
> >> node={...})  Ligne 57 + 0x1a octets    C++
> >>      osg35-osgd.dll!osg::Switch::accept(osg::NodeVisitor & nv={...})
> >> Ligne 36 + 0x41 octets    C++
> >>      osg35-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv={...})
> >> Ligne 62 + 0x25 octets    C++
> >>      osg35-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node={...})
> >> Ligne 181 + 0x1c octets    C++
> >>
> >>
> osg35-osgUtild.dll!osgUtil::UpdateVisitor::handle_callbacks_and_traverse(osg::Node
> >> & node={...})  Ligne 84 + 0x25 octets    C++
> >>      osg35-osgUtild.dll!osgUtil::UpdateVisitor::apply(osg::Group &
> >> node={...})  Ligne 54 + 0x1a octets    C++
> >>      osg35-osgd.dll!osg::Group::accept(osg::NodeVisitor & nv={...})
>  Ligne
> >> 38 + 0x41 octets    C++
> >>      osg35-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv={...})
> >> Ligne 62 + 0x25 octets    C++
> >>      osg35-osgd.dll!osg::Switch::traverse(osg::NodeVisitor & nv={...})
> >> Ligne 47    C++
> >>      osg35-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node={...})
> >> Ligne 181 + 0x1c octets    C++
> >>      osg35-osgd.dll!osg::NodeCallback::traverse(osg::Node *
> >> node=0x073bec20, osg::NodeVisitor * nv=0x01fc5630)  Ligne 23    C++
> >>      3DEM.exe!CheckCameraCallback::operator()(osg::Node *
> node=0x073bec20,
> >> osg::NodeVisitor * nv=0x01fc5630)  Ligne 158    C++
> >>
> >>
> osg35-osgUtild.dll!osgUtil::UpdateVisitor::handle_callbacks_and_traverse(osg::Node
> >> & node={...})  Ligne 83 + 0x1c octets    C++
> >>      osg35-osgUtild.dll!osgUtil::UpdateVisitor::apply(osg::Switch &
> >> node={...})  Ligne 57 + 0x1a octets    C++
> >>      osg35-osgd.dll!osg::Switch::accept(osg::NodeVisitor & nv={...})
> >> Ligne 36 + 0x41 octets    C++
> >>      osg35-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv={...})
> >> Ligne 62 + 0x25 octets    C++
> >>      osg35-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node={...})
> >> Ligne 181 + 0x1c octets    C++
> >>
> >>
> osg35-osgUtild.dll!osgUtil::UpdateVisitor::handle_callbacks_and_traverse(osg::Node
> >> & node={...})  Ligne 84 + 0x25 octets    C++
> >>      osg35-osgUtild.dll!osgUtil::UpdateVisitor::apply(osg::Group &
> >> node={...})  Ligne 54 + 0x1a octets    C++
> >>      osg35-osgd.dll!osg::Group::accept(osg::NodeVisitor & nv={...})
>  Ligne
> >> 38 + 0x41 octets    C++
> >>      osg35-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv={...})
> >> Ligne 62 + 0x25 octets    C++
> >>      osg35-osgd.dll!osg::Switch::traverse(osg::NodeVisitor & nv={...})
> >> Ligne 47    C++
> >>      osg35-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node={...})
> >> Ligne 181 + 0x1c octets    C++
> >>      osg35-osgd.dll!osg::NodeCallback::traverse(osg::Node *
> >> node=0x04de5c40, osg::NodeVisitor * nv=0x01fc5630)  Ligne 23    C++
> >>      3DEM.exe!CheckCameraCallback::operator()(osg::Node *
> node=0x04de5c40,
> >> osg::NodeVisitor * nv=0x01fc5630)  Ligne 158    C++
> >>
> >>
> osg35-osgUtild.dll!osgUtil::UpdateVisitor::handle_callbacks_and_traverse(osg::Node
> >> & node={...})  Ligne 83 + 0x1c octets    C++
> >>      osg35-osgUtild.dll!osgUtil::UpdateVisitor::apply(osg::Switch &
> >> node={...})  Ligne 57 + 0x1a octets    C++
> >>      osg35-osgd.dll!osg::Switch::accept(osg::NodeVisitor & nv={...})
> >> Ligne 36 + 0x41 octets    C++
> >>      osg35-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv={...})
> >> Ligne 62 + 0x25 octets    C++
> >>      osg35-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node={...})
> >> Ligne 181 + 0x1c octets    C++
> >>      osg35-osgd.dll!osg::NodeCallback::traverse(osg::Node *
> >> node=0x04daa100, osg::NodeVisitor * nv=0x01fc5630)  Ligne 23    C++
> >>      3DEM.exe!AltitudeCallback::operator()(osg::Node * node=0x04daa100,
> >> osg::NodeVisitor * nv=0x01fc5630)  Ligne 43    C++
> >>
> >>
> osg35-osgUtild.dll!osgUtil::UpdateVisitor::handle_callbacks_and_traverse(osg::Node
> >> & node={...})  Ligne 83 + 0x1c octets    C++
> >>      osg35-osgUtild.dll!osgUtil::UpdateVisitor::apply(osg::Group &
> >> node={...})  Ligne 54 + 0x1a octets    C++
> >>      osg35-osgd.dll!osg::Group::accept(osg::NodeVisitor & nv={...})
>  Ligne
> >> 38 + 0x41 octets    C++
> >>      osg35-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv={...})
> >> Ligne 62 + 0x25 octets    C++
> >>      osg35-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node={...})
> >> Ligne 181 + 0x1c octets    C++
> >>
> >>
> osg35-osgUtild.dll!osgUtil::UpdateVisitor::handle_callbacks_and_traverse(osg::Node
> >> & node={...})  Ligne 84 + 0x25 octets    C++
> >>      osg35-osgUtild.dll!osgUtil::UpdateVisitor::apply(osg::Group &
> >> node={...})  Ligne 54 + 0x1a octets    C++
> >>      osg35-osgd.dll!osg::Group::accept(osg::NodeVisitor & nv={...})
>  Ligne
> >> 38 + 0x41 octets    C++
> >>      osg35-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv={...})
> >> Ligne 62 + 0x25 octets    C++
> >>      osg35-osgd.dll!osg::NodeVisitor::traverse(osg::Node & node={...})
> >> Ligne 181 + 0x1c octets    C++
> >>
> >>
> osg35-osgUtild.dll!osgUtil::UpdateVisitor::handle_callbacks_and_traverse(osg::Node
> >> & node={...})  Ligne 84 + 0x25 octets    C++
> >>      osg35-osgUtild.dll!osgUtil::UpdateVisitor::apply(osg::Group &
> >> node={...})  Ligne 54 + 0x1a octets    C++
> >>      osg35-osgd.dll!osg::Group::accept(osg::NodeVisitor & nv={...})
>  Ligne
> >> 38 + 0x41 octets    C++
> >>      osg35-osgViewerd.dll!osgViewer::Viewer::updateTraversal()  Ligne
> 837
> >> + 0x32 octets    C++
> >>      osg35-osgViewerd.dll!osgViewer::ViewerBase::frame(double
> >> simulationTime=1.7976931348623157e+308)  Ligne 582 + 0xf octets    C++
> >>      3DEM.exe!EM_Modules::run()  Ligne 302    C++
> >>      3DEM.exe!EM_Modules::init(HWND__ * hWnd=0x00000000)  Ligne 264 +
> 0xb
> >> octets    C++
> >>      3DEM.exe!main(int argc=1, char * * argv=0x01f42940)  Ligne 99 + 0xd
> >> octets    C++
> >>      3DEM.exe!__tmainCRTStartup()  Ligne 586 + 0x19 octets    C
> >>      3DEM.exe!mainCRTStartup()  Ligne 403    C
> >>      kernel32.dll!7c816fd7()
> >>      [Les frames ci-dessous sont peut-être incorrects et/ou manquants,
> >> aucun symbole chargé pour kernel32.dll]
> >
> > Does it confirm you idea ?
> >
> > Thanks.
> >
> > Regards,
> >    Vincent
> >
> >
> >
> > 2008/6/4 Robert Osfield <[EMAIL PROTECTED]>:
> >>
> >> Hi Vincent,
> >>
> >> This may be an issue with multiple computeBounds() running in a
> >> parallel.  In the SVN version and 2.5.0/2.5.1 there is an call to
> >> sceneData->getBound() that does the initialization of the bounding
> >> volume while the code is still single threaded - something that should
> >> have been done for the whole 2.x series, but alas it was missed until
> >> the submission on the 12th May.
> >>
> >> So could you try SVN or 2.5.1 and see how you get on.
> >>
> >> Robert.
> >>
> >> On Wed, Jun 4, 2008 at 10:15 AM, Vincent Bourdier
> >> <[EMAIL PROTECTED]> wrote:
> >> > Hi All,
> >> >
> >> > Running my application, I get a random crash I cannot identify.
> >> > The error is : "vector<bool> iterator not dereferencable"
> >> >
> >> > Bu I've no vector<bool> in my code, So I gess it is in osg where the
> >> > crash
> >> > append.
> >> > Maybe I make something wrong in my code, but I've no idea where or
> what
> >> > the
> >> > bug can be...
> >> >
> >> > The application uses a lot of OpenThreads, that modify the scenegraph,
> >> > but
> >> > they looks synchronized now...
> >> >
> >> > Any idea ?
> >> >
> >> > Thank you.
> >> >
> >> > Regards,
> >> >    Vincent.
> >> >
> >> > Note :
> >> >
> >> >> Configuration : WinXP, osg 2.2 & 2.4
> >> >
> >> > Stack trace on crash :
> >> >
> >> >> >    msvcp80d.dll!std::_Debug_message(const wchar_t *
> >> >> > message=0x103ed770,
> >> >> > const wchar_t * file=0x1039b478, unsigned int line=1463)  Ligne 23
> >> >> >  C++
> >> >>
> >> >>
> osg35-osgd.dll!std::_Vb_reference<std::vector<bool,std::allocator<bool>
> >> >> >
> >> >> >::_Getptr()  Ligne 1463 + 0x17 octets    C++
> >> >>
> >> >>
> osg35-osgd.dll!std::_Vb_reference<std::vector<bool,std::allocator<bool>
> >> >> >
> >> >> >::operator bool()  Ligne 1453 + 0x8 octets    C++
> >> >>
> >> >>
> >> >>
> osg35-osgd.dll!std::_Vb_const_iterator<std::vector<bool,std::allocator<bool>
> >> >> > >::operator*()  Ligne 1523 + 0x24 octets    C++
> >> >>      osg35-osgd.dll!std::vector<bool,std::allocator<bool>
> >> >> >::operator[](unsigned int _Off=1)  Ligne 2010 + 0x41 octets    C++
> >> >>      osg35-osgd.dll!osg::Switch::computeBound()  Ligne 198 + 0x12
> >> >> octets    C++
> >> >>      osg35-osgd.dll!osg::Node::getBound()  Ligne 268 + 0x13 octets
> >> >>  C++
> >> >>      osg35-osgd.dll!osg::Group::computeBound()  Ligne 357 + 0x16
> octets
> >> >> C++
> >> >>      osg35-osgd.dll!osg::Node::getBound()  Ligne 268 + 0x13 octets
> >> >>  C++
> >> >>      osg35-osgd.dll!osg::Group::computeBound()  Ligne 357 + 0x16
> octets
> >> >> C++
> >> >>      osg35-osgd.dll!osg::Node::getBound()  Ligne 268 + 0x13 octets
> >> >>  C++
> >> >>      osg35-osgd.dll!osg::Node::isCullingActive()  Ligne 191 + 0x39
> >> >> octets    C++
> >> >>      osg35-osgd.dll!osg::CullStack::isCulled(const osg::Node &
> >> >> node={...})  Ligne 109 + 0x8 octets    C++
> >> >>      osg35-osgUtild.dll!osgUtil::CullVisitor::apply(osg::Group &
> >> >> node={...})  Ligne 969 + 0x12 octets    C++
> >> >>      osg35-osgd.dll!osg::Group::accept(osg::NodeVisitor & nv={...})
> >> >>  Ligne
> >> >> 38 + 0x41 octets    C++
> >> >>      osg35-osgd.dll!osg::Group::traverse(osg::NodeVisitor & nv={...})
> >> >> Ligne 62 + 0x25 octets    C++
> >> >>      osg35-osgd.dll!osg::NodeVisitor::traverse(osg::Node &
> node={...})
> >> >> Ligne 181 + 0x1c octets    C++
> >> >>
> >> >>
> >> >>
> osg35-osgUtild.dll!osgUtil::CullVisitor::handle_cull_callbacks_and_traverse(osg::Node
> >> >> & node={...})  Ligne 277 + 0xf octets    C++
> >> >>      osg35-osgUtild.dll!osgUtil::CullVisitor::apply(osg::Group &
> >> >> node={...})  Ligne 981    C++
> >> >>      osg35-osgd.dll!osg::Group::accept(osg::NodeVisitor & nv={...})
> >> >>  Ligne
> >> >> 38 + 0x41 octets    C++
> >> >>      osg35-osgUtild.dll!osgUtil::SceneView::cullStage(const
> >> >> osg::Matrixd &
> >> >> projection={...}, const osg::Matrixd & modelview={...},
> >> >> osgUtil::CullVisitor
> >> >> * cullVisitor=0x01fb46b8, osgUtil::StateGraph *
> rendergraph=0x01fb4220,
> >> >> osgUtil::RenderStage * renderStage=0x01fb42b8)  Ligne 821 + 0x42
> octets
> >> >> C++
> >> >>      osg35-osgUtild.dll!osgUtil::SceneView::cull()  Ligne 687 + 0x4e
> >> >> octets    C++
> >> >>      osg35-osgViewerd.dll!osgViewer::Renderer::cull()  Ligne 285 +
> 0xf
> >> >> octets    C++
> >> >>
>  osg35-osgViewerd.dll!osgViewer::ViewerBase::renderingTraversals()
> >> >> Ligne 643 + 0x15 octets    C++
> >> >>      osg35-osgViewerd.dll!osgViewer::ViewerBase::frame(double
> >> >> simulationTime=1.7976931348623157e+308)  Ligne 583 + 0xf octets
>  C++
> >> >>      3DEM.exe!EM_Modules::run()  Ligne 302    C++
> >> >>      3DEM.exe!EM_Modules::init(HWND__ * hWnd=0x00000000)  Ligne 264 +
> >> >> 0xb
> >> >> octets    C++
> >> >>      3DEM.exe!main(int argc=1, char * * argv=0x01f32940)  Ligne 99 +
> >> >> 0xd
> >> >> octets    C++
> >> >>      3DEM.exe!__tmainCRTStartup()  Ligne 586 + 0x19 octets    C
> >> >>      3DEM.exe!mainCRTStartup()  Ligne 403    C
> >> >>      kernel32.dll!7c816fd7()
> >> >>      [Les frames ci-dessous sont peut-être incorrects et/ou
> manquants,
> >> >> aucun symbole chargé pour kernel32.dll]
> >> >
> >> >
> >> >
> >> > _______________________________________________
> >> > osg-users mailing list
> >> > [email protected]
> >> >
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