Hi
 
>It's a case of what you want to do at a higher level. I guess I don't
>see the point of rendering to an image to display that image in OSG...
>What do you use OSG for in that case? Is the viewpoint fixed? (just
>curious...)

The viewpoint in the simulation is not fixed.  The "point cloud" was for 
interactive mode with the mouse.  One of the main demo functions of  the 
simulation is to create avi's, that can directly incorporated in PowerPoint 
(ie. you can show bright, shiny objects to manager types during presentations). 
  I have various view scripts that can be set up to move the view during the 
simulation run /movie capture.  The  reasoning behind raytrace rendering is 
that "point cloud" objects do not really fit in with other lit and/or textured 
objects in the scene.  Since avi's are being created, horrific frame rates 
during the capture, are not that big of an issue.  I was just looking for other 
techniques before I went ahead and brute forced it with glReadPixels and 
glDrawPixels.

Thanks

 

 

 

 

 



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