Steven,
I am at GDLS in Sterling Hts, MI.
I have been loosely associated with our guys that run BRLCAD, but know that
they would love to find better ways to convey results.
I would be very interested in hearing more about what you are doing, if you
are able to discuss.

Stephen Haithcock
General Dynamics Land Systems
38500 Mound Rd.
Sterling Heights, MI 48310
MZ 436-40-15
(586) 825-8573



                                                                           
             "Watkins, Steven                                              
             M CIV NSWCDD,                                                 
             G24"                                                       To 
             <steven.m.watkins         <[email protected] 
             @navy.mil>                >                                   
             Sent by:                                                   cc 
             osg-users-bounces                                             
             @lists.opensceneg                                     Subject 
             raph.org                  [osg-users] Ray Tracing a BRLCAD    
                                       model in Openscenegraph             
                                                                           
             06/10/2008 07:36                                              
             AM                                                            
                                                                           
                                                                           
             Please respond to                                             
              OpenSceneGraph                                               
                   Users                                                   
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             openscenegraph.or                                             
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Hi All

I have implemented BRLCAD, which is a CSG based ray tracing api, into an
Openscenegraph application.  I am currently displaying BRLCAD models in the
Openscenegraph world by generating a "point cloud" using the native BRLCAD
ray tracer and rendering that as Osg point geometry.

I would like to display these BRLCAD models by ray trace in Openscenegraph
(yes, it will be slow!).  I have done some searches through the archives
and have not found a lot of info.  It appears that I am going to have to
use glReadPixels and glWritePixels prior to the swapbuffers (I am not using
osgViewer yet).  Does anyone know of a better method to render via ray
trace in Openscenegraph?

Thanks
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