http://www.gamedev.net/community/forums/topic.asp?topic_id=497681

2008/6/12 <[EMAIL PROTECTED]>:

> Steven,
> I am at GDLS in Sterling Hts, MI.
> I have been loosely associated with our guys that run BRLCAD, but know that
> they would love to find better ways to convey results.
> I would be very interested in hearing more about what you are doing, if you
> are able to discuss.
>
> Stephen Haithcock
> General Dynamics Land Systems
> 38500 Mound Rd.
> Sterling Heights, MI 48310
> MZ 436-40-15
> (586) 825-8573
>
>
>
>
>             "Watkins, Steven
>             M CIV NSWCDD,
>              G24"                                                       To
>             <steven.m.watkins         <[email protected]
>             @navy.mil>                >
>             Sent by:                                                   cc
>             osg-users-bounces
>             @lists.opensceneg                                     Subject
>             raph.org                  [osg-users] Ray Tracing a BRLCAD
>                                       model in Openscenegraph
>
>             06/10/2008 07:36
>             AM
>
>
>             Please respond to
>              OpenSceneGraph
>                   Users
>             <[EMAIL PROTECTED]
>             openscenegraph.or
>                    g>
>
>
>
>
>
>
> Hi All
>
> I have implemented BRLCAD, which is a CSG based ray tracing api, into an
> Openscenegraph application.  I am currently displaying BRLCAD models in the
> Openscenegraph world by generating a "point cloud" using the native BRLCAD
> ray tracer and rendering that as Osg point geometry.
>
> I would like to display these BRLCAD models by ray trace in Openscenegraph
> (yes, it will be slow!).  I have done some searches through the archives
> and have not found a lot of info.  It appears that I am going to have to
> use glReadPixels and glWritePixels prior to the swapbuffers (I am not using
> osgViewer yet).  Does anyone know of a better method to render via ray
> trace in Openscenegraph?
>
> Thanks
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>
>
>
>
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