Hi Steven,

I'm confused by what you are actually need to do on the OSG side.  You
talk about ray tracing on the OSG side, point clouds, and then talk
about glReadPixels/glDrawPixels, to me they seem un-related so
obviously I'm missing something key to what you are trying to do.
Could you explain for a high level what steps you are taking to create
the scene graph, what operations you need to do on it on the CPU/GPU
and how you need to present/get the results.

Robert.

On Tue, Jun 10, 2008 at 12:36 PM, Watkins, Steven M CIV NSWCDD, G24
<[EMAIL PROTECTED]> wrote:
> Hi All
>
> I have implemented BRLCAD, which is a CSG based ray tracing api, into an
> Openscenegraph application.  I am currently displaying BRLCAD models in the
> Openscenegraph world by generating a "point cloud" using the native BRLCAD
> ray tracer and rendering that as Osg point geometry.
>
> I would like to display these BRLCAD models by ray trace in Openscenegraph
> (yes, it will be slow!).  I have done some searches through the archives and
> have not found a lot of info.  It appears that I am going to have to use
> glReadPixels and glWritePixels prior to the swapbuffers (I am not using
> osgViewer yet).  Does anyone know of a better method to render via ray trace
> in Openscenegraph?
>
> Thanks
>
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>
>
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