Have a look at http://osgbooks.com/
Good docs dont grow on trees, but folks are willing to create docs if
you're will to fund.
-- mew



On Mon, Jun 16, 2008 at 2:46 AM, Forum Dude <[EMAIL PROTECTED]> wrote:
> Hi,
>
> in the last few days, I've been getting into OSG programming and I
> repetedly feel that the code needs a lot more documentation. Maybe
> this has been said before, I don't know. Crucial classes and functions
> just lack any explanation about what they do and how to use them.
> Often times, there are no tutorials and even if there is one, it's as
> sparse as the doxygen-generated docs.
>
> Example: The Optimizer. This is what the class description says:
>
> "Traverses scene graph to improve efficiency. See OptimizationOptions.
> For example of usage see examples/osgimpostor or osgviewer."
>
> When I check the OptimizationOptions, I can see them but there's no
> precise explanation what they actually do. I can only guess. Then I
> check osgimpostor and the code never even uses the Optimizer. Great.
> Then I check osgviewer and all it does is this:
>
> optimizer.optimize(loadedModel.get());
>
> No Optimizer tutorial was found. Hmm... It doesn't make it easy for
> OSG beginners to get into it. Anyways, here's my question then:
>
> -I want to completely flatten my scene so there are no transforms anymore.
> -This also means that if there are mutiple Geode instances but with
> different transforms, they need to be duplicated.
> -Every vertex should be in its final place.
> -Ideally, it should all be one Geode (if that's possible at all).
>
> I have a feeling (!) that some of these OptimizationOptions may
> achieve that but I can never be sure. Can anybody let me know if that
> is so? And if it is, what are the options I have to use?
>
> Rick
> _______________________________________________
> osg-users mailing list
> [email protected]
> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org
>



-- 
Mike Weiblen -- Austin Texas USA -- http://mew.cx/
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