hi,

i didn't mean to tick anybody off (and i hope i didn't). i understand
that what i'm getting is still great! personally, i feel that
including proper and complete documentation in the source code (e.g.
doxygen) is good programming style and it usually doesn't take much
extra time when one does it right away.

anyways, instead of me giving someone money so they write a book about
osg, how do you guys feel about someone adding documentation to the
source code (without changing the functionality)? i suspect that i
will know more in time and i'll likely feel obligated to share that
knowledge.

my second question: i couldn't find an answer to my initial problem
(not in the mailing list archive either). can anybody help? (let me
know if this type of question is not appropriate for this list.)
thanks!

rick

here it is again:

>> -I want to completely flatten my scene so there are no transforms anymore.
>> -This also means that if there are mutiple Geode instances but with
>> different transforms, they need to be duplicated.
>> -Every vertex should already be in its final place.
>> -Ideally, it should all be one Geode (if that's possible at all).
>>
>> I have a feeling (!) that some of these OptimizationOptions may
>> achieve that but I can never be sure. Can anybody let me know if that
>> is so? And if it is, what are the options I have to use?
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