try:
ps->setParticleAlignment(osgParticle::ParticleSystem::BILLBOARD);

On Wed, Jun 25, 2008 at 11:23 PM, CG <[EMAIL PROTECTED]> wrote:
> Hi Charles,
>
> Thanks for the reply, what are the settings for the eye point facing?
>
> Regards,
> Cg
>
> ________________________________
>> Date: Wed, 25 Jun 2008 23:18:07 -0600
>> From: [EMAIL PROTECTED]
>> To: [email protected]
>> Subject: Re: [osg-users] Particles being culled
>>
>> I think the default for particle systems is that particles are little
>> billboards which always face the viewer's eye point. It looks like
>> you've undone that setting somehow, and that the billboards are facing
>> different directions.
>>
>> On Wed, Jun 25, 2008 at 11:07 PM, CG <[EMAIL PROTECTED]> wrote:
>> > Hi all,
>> >
>> > I'm trying to simulate a smoke trail emitting from a moving tank by
>> > using
>> > Joseph's codes but some particles are being culled (see attached
>> > picture).
>> > Any ideas what are the causes?
>> >
>> > Thanks,
>> >
>> > Cg
>> >
>> > ________________________________
>> > Make the most of what you can do on your PC and the Web, just the way
>> > you
>> > want. Windows Live
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>> >
>> >
>>
>>
>>
>> --
>> AsymptopiaSoftware | [EMAIL PROTECTED]
>> www.asymptopia.org
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>
>
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>



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