Well, make a bare-bones test program and isolate the cause, and post
it if necessary (in a new thread so someone else is compelled to jump
in and help you!).  It looks like, to me, that they are just rotated,
not culled.  Also, I guess you're using the connected system, and I
didn't really look at that class ... try the bare-bones debug program!
 Good luck,
Charles

2008/6/26 CG <[EMAIL PROTECTED]>:
> Hi Charles,
>
> That didn't work too. Just don't seem to see what is culling the particles?
>
> Regards,
> Cg
>
> ________________________________
>> Date: Thu, 26 Jun 2008 08:14:55 -0600
>> From: [EMAIL PROTECTED]
>> To: [email protected]
>> Subject: Re: [osg-users] Particles being culled
>>
>> CG:
>> One more try: I'm just looking at old code b/c I know I've had a
>> similar problem...and I didn't notice the next line of my code:
>>
>> ps->SetAlignVectorX(osg::Vec3(0.,1.,0.));
>>
>> Hopefully that'll make a difference.
>> -Charles
>>
>> On Thu, Jun 26, 2008 at 6:24 AM, Charles Cossé <[EMAIL PROTECTED]> wrote:
>> > Sorry, then, I tried ... maybe you should repost so Robert sees it.
>> > Charles
>> >
>> > On Thu, Jun 26, 2008 at 3:08 AM, CG <[EMAIL PROTECTED]> wrote:
>> >> Hi Charles,
>> >>
>> >> I've tried the setParticleAlignment and it didn't work.
>> >>
>> >> Regards,
>> >> Cg
>> >>
>> >> _______ _________________________
>> >>> Date: Wed, 25 Jun 2008 23:28:53 -0600
>> >>> From: [EMAIL PROTECTED]
>> >>> To: [email protected]
>> >>> Subject: Re: [osg-users] Particles being culled
>> >>>
>> >>> try:
>> >>> ps->setParticleAlignment(osgParticle::ParticleSystem::BILLBOARD);
>> >>>
>> >>>
>> >>> On Wed, Jun 25, 2008 at 11:23 PM, CG <[EMAIL PROTECTED]> wrote:
>> >>> > Hi Charles,
>> >>> >
>> >>> > Thanks for the reply, what are the settings for the eye point
>> >>> > facing?
>> >>> >
>> >>> > Regards,
>> >>> > Cg
>> >>> >
>> >>> > ________________________________
>> >>> >> Date: Wed, 25 Jun 2008 23:18:07 -0600
>> >>> >> From: [EMAIL PROTECTED]
>> >>> >> To: [email protected]
>> >>> >> Subject: Re: [osg-users] Particles being culled
>> >>> >>
>> >>> >> I think the default for particle systems is that particles are
>> >>> >> little
>> >>> >> billboards which always face the viewer's eye point. It looks like
>> >>> >> you've undone that setting somehow, and that the billboards are
>> >>> >> facing
>> >>> >> different directions.
>> >>> >>
>> >>> >> On Wed, Jun 25, 2008 at 11:07 PM, CG <[EMAIL PROTECTED]> wrote:
>> >>> >> > Hi all,
>> >>> >> >
>> >>> >> > I'm trying to simulate a smoke trail emitting from a moving tank
>> >>> >> > by
>> >>> >> > using
>> >>> >> > Joseph's codes but some particles are being culled (see attached
>> >>> >> > picture).
>> >>> >> > Any ideas what are the causes?
>> >>> >> >
>> >>> >> > Thanks,
>> >>> >> >
>> >>> >> > Cg
>> >>> >> >
>> >>> >> > ________________________________
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>> >>> >> >
>> >>> >>
>> >>> >>
>> >>> >>
>> >>> >> --
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