Well, make a bare-bones test program and isolate the cause, and post it if necessary (in a new thread so someone else is compelled to jump in and help you!). It looks like, to me, that they are just rotated, not culled. Also, I guess you're using the connected system, and I didn't really look at that class ... try the bare-bones debug program! Good luck, Charles
2008/6/26 CG <[EMAIL PROTECTED]>: > Hi Charles, > > That didn't work too. Just don't seem to see what is culling the particles? > > Regards, > Cg > > ________________________________ >> Date: Thu, 26 Jun 2008 08:14:55 -0600 >> From: [EMAIL PROTECTED] >> To: [email protected] >> Subject: Re: [osg-users] Particles being culled >> >> CG: >> One more try: I'm just looking at old code b/c I know I've had a >> similar problem...and I didn't notice the next line of my code: >> >> ps->SetAlignVectorX(osg::Vec3(0.,1.,0.)); >> >> Hopefully that'll make a difference. >> -Charles >> >> On Thu, Jun 26, 2008 at 6:24 AM, Charles Cossé <[EMAIL PROTECTED]> wrote: >> > Sorry, then, I tried ... maybe you should repost so Robert sees it. >> > Charles >> > >> > On Thu, Jun 26, 2008 at 3:08 AM, CG <[EMAIL PROTECTED]> wrote: >> >> Hi Charles, >> >> >> >> I've tried the setParticleAlignment and it didn't work. >> >> >> >> Regards, >> >> Cg >> >> >> >> _______ _________________________ >> >>> Date: Wed, 25 Jun 2008 23:28:53 -0600 >> >>> From: [EMAIL PROTECTED] >> >>> To: [email protected] >> >>> Subject: Re: [osg-users] Particles being culled >> >>> >> >>> try: >> >>> ps->setParticleAlignment(osgParticle::ParticleSystem::BILLBOARD); >> >>> >> >>> >> >>> On Wed, Jun 25, 2008 at 11:23 PM, CG <[EMAIL PROTECTED]> wrote: >> >>> > Hi Charles, >> >>> > >> >>> > Thanks for the reply, what are the settings for the eye point >> >>> > facing? >> >>> > >> >>> > Regards, >> >>> > Cg >> >>> > >> >>> > ________________________________ >> >>> >> Date: Wed, 25 Jun 2008 23:18:07 -0600 >> >>> >> From: [EMAIL PROTECTED] >> >>> >> To: [email protected] >> >>> >> Subject: Re: [osg-users] Particles being culled >> >>> >> >> >>> >> I think the default for particle systems is that particles are >> >>> >> little >> >>> >> billboards which always face the viewer's eye point. It looks like >> >>> >> you've undone that setting somehow, and that the billboards are >> >>> >> facing >> >>> >> different directions. >> >>> >> >> >>> >> On Wed, Jun 25, 2008 at 11:07 PM, CG <[EMAIL PROTECTED]> wrote: >> >>> >> > Hi all, >> >>> >> > >> >>> >> > I'm trying to simulate a smoke trail emitting from a moving tank >> >>> >> > by >> >>> >> > using >> >>> >> > Joseph's codes but some particles are being culled (see attached >> >>> >> > picture). >> >>> >> > Any ideas what are the causes? >> >>> >> > >> >>> >> > Thanks, >> >>> >> > >> >>> >> > Cg >> >>> >> > >> >>> >> > ________________________________ >> >>> >> > Make the most of what you can do on your PC and the Web, just the >> >>> >> > way >> >>> >> > you >> >>> >> > want. Windows Live >> >>> >> > _______________________________________________< BR>> >> > >> >>> >> > osg-users >> >>> >> > mailing list >> >>> >> > [email protected] >> >>> >> > >> >>> >> > >> >>> >> > >> >>> >> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >>> >> ; > >> >>> >> > >> >>> >> >> >>> >> >> >>> >> >> >>> >> -- >> >>> >> AsymptopiaSoftware | [EMAIL PROTECTED] >> >>> >> www.asymptopia.org >> >>> >> _______________________________________________ >> >>> >> osg-users mailing list >> >>> >> [email protected] >> >>> >> >> >>> >> >> >>> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >>> > >> >>> > >> >>> > ________________________________ >> >>> > Share your beautiful moments with Photo Gallery. Windows Live Photo >> >>> > Gallery >> >>> > _______________________________________________ >> >>> > osg-users mailing list >> >&g t;> > [email protected] >> >>> > >> >>> > >> >>> > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >>> > >> >>> > >> >>> >> >>> >> >>> >> >>> -- >> >>> AsymptopiaSoftware | [EMAIL PROTECTED] >> >>> www.asymptopia.org >> >>> _______________________________________________ >> >>> osg-users mailing list >> >>> [email protected] >> >>> >> >>> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> >> >> >> ________________________________ >> >> Chat online and in real-time with friends and family! Windows Live >> >> Messenger >> >> _______________________________________________ >> >> osg-users mailing list >> >> [EMAIL PROTECTED] ts.openscenegraph.org >> >> >> >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >> >> >> >> >> > >> > >> > >> > -- >> > AsymptopiaSoftware | [EMAIL PROTECTED] >> > www.asymptopia.org >> > >> >> >> >> -- >> AsymptopiaSoftware | [EMAIL PROTECTED] >> www.asymptopia.org >> _______________________________________________ >> osg-users mailing list >> [email protected] >> http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > > ________________________________ > Enrich your blog with Windows Live Writer. Windows Live Writer > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > -- AsymptopiaSoftware | [EMAIL PROTECTED] www.asymptopia.org _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

