Sorry, then, I tried ... maybe you should repost so Robert sees it.
Charles

On Thu, Jun 26, 2008 at 3:08 AM, CG <[EMAIL PROTECTED]> wrote:
> Hi Charles,
>
> I've tried the setParticleAlignment and it didn't work.
>
> Regards,
> Cg
>
> ________________________________
>> Date: Wed, 25 Jun 2008 23:28:53 -0600
>> From: [EMAIL PROTECTED]
>> To: [email protected]
>> Subject: Re: [osg-users] Particles being culled
>>
>> try:
>> ps->setParticleAlignment(osgParticle::ParticleSystem::BILLBOARD);
>>
>>
>> On Wed, Jun 25, 2008 at 11:23 PM, CG <[EMAIL PROTECTED]> wrote:
>> > Hi Charles,
>> >
>> > Thanks for the reply, what are the settings for the eye point facing?
>> >
>> > Regards,
>> > Cg
>> >
>> > ________________________________
>> >> Date: Wed, 25 Jun 2008 23:18:07 -0600
>> >> From: [EMAIL PROTECTED]
>> >> To: [email protected]
>> >> Subject: Re: [osg-users] Particles being culled
>> >>
>> >> I think the default for particle systems is that particles are little
>> >> billboards which always face the viewer's eye point. It looks like
>> >> you've undone that setting somehow, and that the billboards are facing
>> >> different directions.
>> >>
>> >> On Wed, Jun 25, 2008 at 11:07 PM, CG <[EMAIL PROTECTED]> wrote:
>> >> > Hi all,
>> >> >
>> >> > I'm trying to simulate a smoke trail emitting from a moving tank by
>> >> > using
>> >> > Joseph's codes but some particles are being culled (see attached
>> >> > picture).
>> >> > Any ideas what are the causes?
>> >> >
>> >> > Thanks,
>> >> >
>> >> > Cg
>> >> >
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>> >>
>> >>
>> >>
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