hello Rene, I am not sure i have understood your query..
But probably attaching a Matrix Transform as a parent should work. Regards, Rajesh. On Thu, Jun 26, 2008 at 3:56 PM, Bokhorst,Rene R. <[EMAIL PROTECTED]> wrote: > Hey there, > > I've been browsing the mail archive to find the answer to my question but I > haven't found anything at all. I basically want to manipulate the vertices > of a model loaded by the osgDB::ReadNodeFile() function. ReadNodeFile() > returns a osg::Node. I was hoping this might actually be a osg::Geode, but > apparently it isn't. > > Reason I want to do this is because I have 1600 different building models. > But all of these building models are already positioned in their correct > position and rotation (instead of each building being built around 0,0,0). > So basically if I load my 1600 models and all position them on 0,0,0 I have > a complete and perfectly aligned town. I want to move every building back to > 0,0,0 so that I can re-use them. I've already used osg to find their > position by finding the center of their bounding box. And now I want to > substract that position from the vertices of every building and save them. > Anyone know how to achieve this? > > Thank you in advance, > > Rene > > > ---------------------------------------------------------------- > Op deze e-mail zijn de volgende voorwaarden van toepassing: > > http://www.fontys.nl/disclaimer > > The above disclaimer applies to this e-mail message. > ---------------------------------------------------------------- > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org >
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