yes, I suspect so. Regards, Rene ________________________________
Van: [EMAIL PROTECTED] namens CG
Verzonden: vr 27-6-2008 4:32
Aan: OpenSceneGraph Users
Onderwerp: Re: [osg-users] manipulating vertices from a nodeloaded
byReadNodeFile()
Hi,
Sorry for the off thread, if I can recover the vertex list, is it possible to
create runtime crater (cause by explosion)? Any examples out there?
Regards,
Cg
________________________________
Date: Thu, 26 Jun 2008 18:25:09 +0200
From: [EMAIL PROTECTED]
To: [email protected]
Subject: Re: [osg-users] manipulating vertices from a node loaded
byReadNodeFile()
thanks for replying, but the problem is that the osg::Node* returned by
ReadNodeFile() is not a osg::Geode().
________________________________
From: [EMAIL PROTECTED] on behalf of Serge Lages
Sent: Thu 6/26/2008 4:07 PM
To: OpenSceneGraph Users
Subject: Re: [osg-users] manipulating vertices from a node loaded
byReadNodeFile()
Hi Rene,
From you geodes, take the drawables, cast them into geometries and
recover the vertex list with getVertexArray.
On Thu, Jun 26, 2008 at 3:56 PM, Bokhorst,Rene R. <[EMAIL PROTECTED]>
wrote:
Hey there,
I've been browsing the mail archive to find the answer to my
question but I haven't found anything at all. I basically want to manipulate
the vertices of a model loaded by the osgDB::ReadNodeFile() function.
ReadNodeFile() returns a osg::Node. I was hoping this might actually be a
osg::Geode, but apparently it isn't.
Reason I want to do this is because I have 1600 different
building models. But all of these building models are already positioned in
their correct position and rotation (instead of each building being built
around 0,0,0). So basically if I load my 1600 models and all position them on
0,0,0 I have a complete and perfectly aligned town. I want to move every
building back to 0,0,0 so that I can re-use them. I've already used osg to find
their position by finding the center of their bounding box. And now I want to
substract that position from the vertices of every building and save them.
Anyone know how to achieve this?
Thank you in advance,
Rene
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