Hi,
Sorry for the off thread, if I can recover the vertex list, is it possible to
create runtime crater (cause by explosion)? Any examples out there?Regards,
Cg
Date: Thu, 26 Jun 2008 18:25:09 +0200From: [EMAIL PROTECTED]: [EMAIL
PROTECTED]: Re: [osg-users] manipulating vertices from a node loaded
byReadNodeFile()
thanks for replying, but the problem is that the osg::Node* returned by
ReadNodeFile() is not a osg::Geode().
From: [EMAIL PROTECTED] on behalf of Serge LagesSent: Thu 6/26/2008 4:07 PMTo:
OpenSceneGraph UsersSubject: Re: [osg-users] manipulating vertices from a node
loaded byReadNodeFile()
Hi Rene,From you geodes, take the drawables, cast them into geometries and
recover the vertex list with getVertexArray.
On Thu, Jun 26, 2008 at 3:56 PM, Bokhorst,Rene R. <[EMAIL PROTECTED]> wrote:
Hey there,I've been browsing the mail archive to find the answer to my question
but I haven't found anything at all. I basically want to manipulate the
vertices of a model loaded by the osgDB::ReadNodeFile() function.
ReadNodeFile() returns a osg::Node. I was hoping this might actually be a
osg::Geode, but apparently it isn't.Reason I want to do this is because I have
1600 different building models. But all of these building models are already
positioned in their correct position and rotation (instead of each building
being built around 0,0,0). So basically if I load my 1600 models and all
position them on 0,0,0 I have a complete and perfectly aligned town. I want to
move every building back to 0,0,0 so that I can re-use them. I've already used
osg to find their position by finding the center of their bounding box. And now
I want to substract that position from the vertices of every building and save
them. Anyone know how to achieve this?Thank you in advance,Rene-------------
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