Well you will have to walk the node returned by ReadNodeFile scenegraph, typically with a nodevisitor until you find osg::geode, look through the sample and examples they show how to walk a scenegraph and how to create nodes and geom, the mail archives while also contain pointers if not code on how to do this heres an old example from my faq's of a nodevisitor http://www.vis-sim.com/osg/code/osgcode_bbox1.htm which also shows how to get the geodes
_____ From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of Bokhorst,Rene R. Sent: Thursday, June 26, 2008 12:25 PM To: OpenSceneGraph Users Subject: Re: [osg-users] manipulating vertices from a node loadedbyReadNodeFile() thanks for replying, but the problem is that the osg::Node* returned by ReadNodeFile() is not a osg::Geode(). _____ From: [EMAIL PROTECTED] on behalf of Serge Lages Sent: Thu 6/26/2008 4:07 PM To: OpenSceneGraph Users Subject: Re: [osg-users] manipulating vertices from a node loaded byReadNodeFile() Hi Rene, >From you geodes, take the drawables, cast them into geometries and recover the vertex list with getVertexArray. On Thu, Jun 26, 2008 at 3:56 PM, Bokhorst,Rene R. <[EMAIL PROTECTED]> wrote: Hey there, I've been browsing the mail archive to find the answer to my question but I haven't found anything at all. I basically want to manipulate the vertices of a model loaded by the osgDB::ReadNodeFile() function. ReadNodeFile() returns a osg::Node. I was hoping this might actually be a osg::Geode, but apparently it isn't. Reason I want to do this is because I have 1600 different building models. But all of these building models are already positioned in their correct position and rotation (instead of each building being built around 0,0,0). So basically if I load my 1600 models and all position them on 0,0,0 I have a complete and perfectly aligned town. I want to move every building back to 0,0,0 so that I can re-use them. I've already used osg to find their position by finding the center of their bounding box. And now I want to substract that position from the vertices of every building and save them. Anyone know how to achieve this? Thank you in advance, Rene ---------------------------------------------------------------- Op deze e-mail zijn de volgende voorwaarden van toepassing: http://www.fontys.nl/disclaimer The above disclaimer applies to this e-mail message. ---------------------------------------------------------------- _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org -- Serge Lages http://www.tharsis-software.com <http://www.tharsis-software.com/> ---------------------------------------------------------------- Op deze e-mail zijn de volgende voorwaarden van toepassing: http://www.fontys.nl/disclaimer The above disclaimer applies to this e-mail message. ----------------------------------------------------------------
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