On Jun 26, 4:50 pm, "Paul Martz" <[EMAIL PROTECTED]> wrote:
> Hi Judie -- Glad to see you're back with OSG.
>
> Another modeling option would be output your OSG data as .flt, load it into
> Carbon Graphics Geo, make your changes, then save as .flt (or .geo) and load
> back into your OSG app.
>
> > So now I am trying to find the texture coordinates. I have
> > just started on this leg so I won't ask any stupid questions
> > until I have more info.
>
> In your .osg file, look for "TexCoordArray"?

Yes, I have found out about that from your book, OSG Quck Start Guide.

I want my metal machined piece to look like the cow.osg in the viewer.
I wanted to open the cow.osg in a modeling application so I could
understand the texture mapping applied. I will try the Carbon Graphics
Geo. Or maybe I can figure it out by looking at the cow.osg file in an
ascii reader.

Thanks,

Judie
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