On Jun 26, 4:50 pm, "Paul Martz" <[EMAIL PROTECTED]> wrote: > Hi Judie -- Glad to see you're back with OSG. > > Another modeling option would be output your OSG data as .flt, load it into > Carbon Graphics Geo, make your changes, then save as .flt (or .geo) and load > back into your OSG app. > > > So now I am trying to find the texture coordinates. I have > > just started on this leg so I won't ask any stupid questions > > until I have more info. > > In your .osg file, look for "TexCoordArray"?
Yes, I have found out about that from your book, OSG Quck Start Guide. I want my metal machined piece to look like the cow.osg in the viewer. I wanted to open the cow.osg in a modeling application so I could understand the texture mapping applied. I will try the Carbon Graphics Geo. Or maybe I can figure it out by looking at the cow.osg file in an ascii reader. Thanks, Judie _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

