David,

 

You just need to disable GL_DEPTH_TEST for the desired object(s).

 

e.g.:

 

myNode->getOrCreateStateSet()->setMode(GL_DEPTH_TEST, osg::StateAttribute::OFF);

 

 

Matthew W. Fuesz

Software Engineer Asc.

Lockheed Martin STS

1210 Massillon Road

Akron, OH 44315

[EMAIL PROTECTED]

 

________________________________

From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of David _
Sent: Tuesday, July 08, 2008 11:00 AM
To: [email protected]
Subject: [osg-users] how to disable zbuffer

 

hi

i would like to draw some objects without doing the zbuffer check, so it´s 
always visible no matter if it´s something between the object and the camera

i guess it has something to do with the stateset but i´m a little lost here

any ideas??

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