Look at osg::Depth and osg::Depth::ALWAYS

Brian

[EMAIL PROTECTED] wrote: -----

To: OpenSceneGraph Users <[email protected]>
From: "Fuesz, Matthew" <[EMAIL PROTECTED]>
Sent by: [EMAIL PROTECTED]
Date: 07/08/2008 11:11AM
Subject: Re: [osg-users] how to disable zbuffer















David,



You just need to disable GL_DEPTH_TEST for
the desired object(s).



e.g.:



myNode->getOrCreateStateSet()->setMode(GL_DEPTH_TEST,
osg::StateAttribute::OFF);






Matthew
W. Fuesz

Software Engineer Asc.

Lockheed Martin STS

1210 Massillon Road

Akron
,
OH


44315

[EMAIL PROTECTED]








From:

[EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]
On Behalf Of
David _

Sent:
 Tuesday, July 08, 2008 11:00
AM

To:

[email protected]

Subject:
 [osg-users] how to
disable zbuffer




hi


i would like to draw some objects without doing the zbuffer check, so it´s
always visible no matter if it´s something between the object and the
camera


i guess it has something to do with the stateset but i´m a little lost here


any ideas??




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