Hi David,
You just need to disable GL_DEPTH_TEST for the desired object(s).
or
stateSet->setAttributeAndModes(new osg::Depth(osg::Depth::ALWAYS),
osg::StateAttribute::ON);
J-S
--
______________________________________________________
Jean-Sebastien Guay [EMAIL PROTECTED]
http://www.cm-labs.com/
http://whitestar02.webhop.org/
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