Hi David,

You just need to disable GL_DEPTH_TEST for the desired object(s).

or

  stateSet->setAttributeAndModes(new osg::Depth(osg::Depth::ALWAYS),
      osg::StateAttribute::ON);

J-S
--
______________________________________________________
Jean-Sebastien Guay    [EMAIL PROTECTED]
                               http://www.cm-labs.com/
                        http://whitestar02.webhop.org/
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