The short bars are probably the initial state of the bars that haven't been initialized yet.
As for your single really long bar, this suggests that the GPU is stalled doing something for a very long time... It could possibly be a bug in the stats collection. The stats collection has been working fine for a year now, so I don't think there is a problem on the OSG side, but perhaps you've uncovered a bug in the driver. Robert. On Thu, Jul 10, 2008 at 3:14 AM, <[EMAIL PROTECTED]> wrote: > Something else I noticed that I thought was strange was that the orange GPU > bar has 8 short blocks all drawn in the first frame. I have included an > image to show. What does this mean? When I look at a smaller model, the > Orange block fills alll along the lower bar. > > > > On Wed, Jul 9, 2008 at 9:46 PM, <[EMAIL PROTECTED]> wrote: >> >> Hello all, >> >> I recently added a stats handler to our game viewer. Something I noticed >> is that if you have the stats window open, showing the bars, that the draw >> bar grows and grows. The framerate starts dropping and gets slower. If I >> turn the bars off, the framerate returns to 60. When I turn the bars back >> on, the draw bar is suddenly back where it was when I turned it off, and >> starts growing again. >> >> I noticed this does not happen if I have a fairly trivial model, and it >> does not happen in osgviewer at all (as far as I can tell), using the same >> model I had in my game viewer. What could I be doing wrong? >> >> Thanks >> -- Rick > > > -- >>> Rick > Check us out at http://fringe-online.com/ > _______________________________________________ > osg-users mailing list > [email protected] > http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org > > _______________________________________________ osg-users mailing list [email protected] http://lists.openscenegraph.org/listinfo.cgi/osg-users-openscenegraph.org

