Hello, Been a while since I have posted and am just trying to catch up and rebuild OSG so I could be way off ;-).
Are you running any kind of power saving options, such as cool and quiet? I seem to remember this happened to me when you had power saving options enabled and the model displaying was using particles or something like that? Of course that's on Windows J Cheers Martin Naylor. From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] On Behalf Of [EMAIL PROTECTED] Sent: 10 July 2008 03:43 To: OpenSceneGraph Users Subject: Re: [osg-users] The growing draw bar in the stats handler Some more information: I have noticed that this strange behavior only seems to happen on certain models. In others, the orange bar fills all along the lower bar. I included a picture. Somthing I see there is that the other bars take up very little of the space. I am only getting 15 fps, but most of the bar is empty. -- Rick On Wed, Jul 9, 2008 at 10:14 PM, <[EMAIL PROTECTED]> wrote: Something else I noticed that I thought was strange was that the orange GPU bar has 8 short blocks all drawn in the first frame. I have included an image to show. What does this mean? When I look at a smaller model, the Orange block fills alll along the lower bar. On Wed, Jul 9, 2008 at 9:46 PM, <[EMAIL PROTECTED]> wrote: Hello all, I recently added a stats handler to our game viewer. Something I noticed is that if you have the stats window open, showing the bars, that the draw bar grows and grows. The framerate starts dropping and gets slower. If I turn the bars off, the framerate returns to 60. When I turn the bars back on, the draw bar is suddenly back where it was when I turned it off, and starts growing again. I noticed this does not happen if I have a fairly trivial model, and it does not happen in osgviewer at all (as far as I can tell), using the same model I had in my game viewer. What could I be doing wrong? Thanks -- Rick -- >> Rick Check us out at http://fringe-online.com/ -- >> Rick Check us out at http://fringe-online.com/
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